Luma Island Steam key art
Luma Island cover art

Steam revenue analysis

Luma Island Steam Revenue & Sales Estimates

Feel Free Games

$5MEst. Gross Revenue

266,924 estimated sales, 84% positive reviews, and $3,473,482.01 potentially retained by the developer after Steam's platform fees.

Action84% Positive$19.99

Revenue Overview

$5M

Gross Revenue

$3.5M

Developer Revenue

266,924

Est. Copies Sold

$5M

Revenue / Year (avg. 1 yr)

$3.5MLow estimate
$5MBest estimate
$10.6MHigh estimate

How the revenue splits

Gross Revenue
$4,962,117
Steam Platform Fee(30.0%)
−$1,488,635
Developer Revenue
$3,473,482

Developer vs. Steam

Developer: 70.0%($3,473,482)Steam: 30.0%($1,488,635)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,488,635
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

84%positive
9,533Total Reviews
8,008positive (84%)
1,525negative (16%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,533 reviews and a 84% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Luma Island, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,962,117 in gross revenue into roughly $3,473,482 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Luma Island use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,962,117

To developer

$3,473,482

To developer: 70.0%

$3,473,482

Platform fee: 30.0%

$1,488,635

Epic Games Store

Gross revenue baseline: $4,962,117

To developer

$4,486,663

To developer: 90.4%

$4,486,663

Platform fee: 9.6%

$475,454

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $4,962,117

To developer

$3,473,482

To developer: 70.0%

$3,473,482

Platform fee: 30.0%

$1,488,635

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 56% by revenue in Action
56%

Top 56% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Luma Island ranks in the top 56% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

28.2h avg14.4h median

28.2h

Average Playtime

14.4h

Median Playtime

1.5h

Recent Activity (2 Weeks)

Luma Island keeps players engaged for an average of 28.2 hours – solid engagement for a action game.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFeel Free Games
PublisherFeel Free Games
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players487
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Luma Island earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Luma Island's total gross revenue on Steam at approximately $4,962,117.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,544,369
  • Calibrated midpoint (x28): $4,962,117
  • Optimistic estimate (x60): $10,633,108

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Luma Island sold on Steam?

With 9,533 Steam reviews and a 84% positive rating, we estimate Luma Island has sold between 190,660 and 571,980 copies, with a best estimate of 266,924.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Feel Free Games earn from Luma Island?

After Steam's tiered platform fee of effectively 30.0%, Feel Free Games keeps an estimated $3,473,482 from Luma Island's gross revenue of $4,962,117.

Here's the breakdown:

  • Gross Revenue: $4,962,117
  • Steam's Fee (30.0%): -$1,488,635
  • Developer Revenue: $3,473,482

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Luma Island?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Luma Island, with an estimated gross revenue of $4,962,117, this results in an effective rate of 30.0%. Steam keeps approximately $1,488,635 and Feel Free Games receives $3,473,482.

How accurate are these revenue estimates for Luma Island?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,544,369 to $10,633,108) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Luma Island earn on Epic Games Store instead?

If Luma Island generated the same gross revenue on the Epic Games Store, Feel Free Games would keep approximately $4,486,663 - that's $1,013,181 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $475,454. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,473,482.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Luma Island?

According to SteamSpy data, players spend an average of 28.2 hours in Luma Island, with a median playtime of 14.4 hours. This indicates solid player engagement.