Little Inferno Steam key art
Little Inferno cover art

Steam revenue analysis

Little Inferno Steam Revenue & Sales Estimates

Tomorrow Corporation

$4.9MEst. Gross Revenue

360,752 estimated sales, 95% positive reviews, and $3,444,460.10 potentially retained by the developer after Steam's platform fees.

Action95% Positive$14.99

Revenue Overview

$4.9M

Gross Revenue

$3.4M

Developer Revenue

360,752

Est. Copies Sold

$4.9M

Revenue / Year (avg. 1 yr)

$3.5MLow estimate
$4.9MBest estimate
$10.5MHigh estimate

How the revenue splits

Gross Revenue
$4,920,657
Steam Platform Fee(30.0%)
−$1,476,197
Developer Revenue
$3,444,460

Developer vs. Steam

Developer: 70.0%($3,444,460)Steam: 30.0%($1,476,197)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,476,197
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
12,884Total Reviews
12,240positive (95%)
644negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,884 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Little Inferno, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,920,657 in gross revenue into roughly $3,444,460 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Little Inferno use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,920,657

To developer

$3,444,460

To developer: 70.0%

$3,444,460

Platform fee: 30.0%

$1,476,197

Epic Games Store

Gross revenue baseline: $4,920,657

To developer

$4,450,178

To developer: 90.4%

$4,450,178

Platform fee: 9.6%

$470,479

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.6%.

GOG

Gross revenue baseline: $4,920,657

To developer

$3,444,460

To developer: 70.0%

$3,444,460

Platform fee: 30.0%

$1,476,197

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 56% by revenue in Action
56%

Top 56% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Little Inferno ranks in the top 56% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4.8h avg3.6h median

4.8h

Average Playtime

3.6h

Median Playtime

0.1h

Recent Activity (2 Weeks)

Little Inferno keeps players engaged for an average of 4.8 hours – solid engagement for a action game.

Current Activity2% still active

Game Details

Dataset updated: April 18, 2026

DeveloperTomorrow Corporation
PublisherTomorrow Corporation
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players22
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Little Inferno earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Little Inferno's total gross revenue on Steam at approximately $4,920,657.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,514,755
  • Calibrated midpoint (x28): $4,920,657
  • Optimistic estimate (x60): $10,544,266

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Little Inferno sold on Steam?

With 12,884 Steam reviews and a 95% positive rating, we estimate Little Inferno has sold between 257,680 and 773,040 copies, with a best estimate of 360,752.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Tomorrow Corporation earn from Little Inferno?

After Steam's tiered platform fee of effectively 30.0%, Tomorrow Corporation keeps an estimated $3,444,460 from Little Inferno's gross revenue of $4,920,657.

Here's the breakdown:

  • Gross Revenue: $4,920,657
  • Steam's Fee (30.0%): -$1,476,197
  • Developer Revenue: $3,444,460

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Little Inferno?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Little Inferno, with an estimated gross revenue of $4,920,657, this results in an effective rate of 30.0%. Steam keeps approximately $1,476,197 and Tomorrow Corporation receives $3,444,460.

How accurate are these revenue estimates for Little Inferno?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,514,755 to $10,544,266) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $14.

What would Little Inferno earn on Epic Games Store instead?

If Little Inferno generated the same gross revenue on the Epic Games Store, Tomorrow Corporation would keep approximately $4,450,178 - that's $1,005,718 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $470,479. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,444,460.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Little Inferno?

According to SteamSpy data, players spend an average of 4.8 hours in Little Inferno, with a median playtime of 3.6 hours. This indicates solid player engagement.