Legend of Heroes: Three Kingdoms Steam key art
Legend of Heroes: Three Kingdoms cover art

Steam revenue analysis

Legend of Heroes: Three Kingdoms Steam Revenue & Sales Estimates

Free Wing · Free Wing, NPC Entertainment

$2.8MEst. Gross Revenue

151,452 estimated sales, 89% positive reviews, and $1,970,844.88 potentially retained by the developer after Steam's platform fees.

Action89% Positive$19.99

Revenue Overview

$2.8M

Gross Revenue

$2M

Developer Revenue

151,452

Est. Copies Sold

$2.8M

Revenue / Year (avg. 1 yr)

$2MLow estimate
$2.8MBest estimate
$6MHigh estimate

How the revenue splits

Gross Revenue
$2,815,493
Steam Platform Fee(30.0%)
−$844,648
Developer Revenue
$1,970,845

Developer vs. Steam

Developer: 70.0%($1,970,845)Steam: 30.0%($844,648)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$844,648
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

89%positive
5,409Total Reviews
4,814positive (89%)
595negative (11%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,409 reviews and a 89% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Legend of Heroes: Three Kingdoms, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,815,493 in gross revenue into roughly $1,970,845 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Legend of Heroes: Three Kingdoms use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,815,493

To developer

$1,970,845

To developer: 70.0%

$1,970,845

Platform fee: 30.0%

$844,648

Epic Games Store

Gross revenue baseline: $2,815,493

To developer

$2,597,634

To developer: 92.3%

$2,597,634

Platform fee: 7.7%

$217,859

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.7%.

GOG

Gross revenue baseline: $2,815,493

To developer

$1,970,845

To developer: 70.0%

$1,970,845

Platform fee: 30.0%

$844,648

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 76% by revenue in Action
76%

Top 76% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Legend of Heroes: Three Kingdoms ranks in the top 76% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

35.5h avg16.5h median

35.5h

Average Playtime

16.5h

Median Playtime

7.8h

Recent Activity (2 Weeks)

A median playtime of 16.5h and average of 35.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity22% still active

Game Details

Dataset updated: April 18, 2026

DeveloperFree Wing
PublisherFree Wing, NPC Entertainment
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players2,538
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Legend of Heroes: Three Kingdoms earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Legend of Heroes: Three Kingdoms's total gross revenue on Steam at approximately $2,815,493.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,011,066
  • Calibrated midpoint (x28): $2,815,493
  • Optimistic estimate (x60): $6,033,199

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Legend of Heroes: Three Kingdoms sold on Steam?

With 5,409 Steam reviews and a 89% positive rating, we estimate Legend of Heroes: Three Kingdoms has sold between 108,180 and 324,540 copies, with a best estimate of 151,452.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Free Wing earn from Legend of Heroes: Three Kingdoms?

After Steam's tiered platform fee of effectively 30.0%, Free Wing keeps an estimated $1,970,845 from Legend of Heroes: Three Kingdoms's gross revenue of $2,815,493.

Here's the breakdown:

  • Gross Revenue: $2,815,493
  • Steam's Fee (30.0%): -$844,648
  • Developer Revenue: $1,970,845

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Legend of Heroes: Three Kingdoms?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Legend of Heroes: Three Kingdoms, with an estimated gross revenue of $2,815,493, this results in an effective rate of 30.0%. Steam keeps approximately $844,648 and Free Wing receives $1,970,845.

How accurate are these revenue estimates for Legend of Heroes: Three Kingdoms?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,011,066 to $6,033,199) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Legend of Heroes: Three Kingdoms earn on Epic Games Store instead?

If Legend of Heroes: Three Kingdoms generated the same gross revenue on the Epic Games Store, Free Wing would keep approximately $2,597,634 - that's $626,789 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $217,859. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,970,845.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Legend of Heroes: Three Kingdoms?

According to SteamSpy data, players spend an average of 35.5 hours in Legend of Heroes: Three Kingdoms, with a median playtime of 16.5 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.