Legend of Grimrock Steam key art
Legend of Grimrock cover art

Steam revenue analysis

Legend of Grimrock Steam Revenue & Sales Estimates

Almost Human Games

$2.5MEst. Gross Revenue

185,629 estimated sales, 94% positive reviews, and $1,772,385.69 potentially retained by the developer after Steam's platform fees.

Action94% Positive$14.99MC 82

Revenue Overview

$2.5M

Gross Revenue

$1.8M

Developer Revenue

185,629

Est. Copies Sold

$2.5M

Revenue / Year (avg. 1 yr)

$1.7MLow estimate
$2.5MBest estimate
$5.2MHigh estimate

How the revenue splits

Gross Revenue
$2,531,980
Steam Platform Fee(30.0%)
−$759,594
Developer Revenue
$1,772,386

Developer vs. Steam

Developer: 70.0%($1,772,386)Steam: 30.0%($759,594)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$759,594
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
6,401Total Reviews
6,017positive (94%)
384negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,401 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Legend of Grimrock, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,531,980 in gross revenue into roughly $1,772,386 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Legend of Grimrock use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,531,980

To developer

$1,772,386

To developer: 70.0%

$1,772,386

Platform fee: 30.0%

$759,594

Epic Games Store

Gross revenue baseline: $2,531,980

To developer

$2,348,142

To developer: 92.7%

$2,348,142

Platform fee: 7.3%

$183,838

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.3%.

GOG

Gross revenue baseline: $2,531,980

To developer

$1,772,386

To developer: 70.0%

$1,772,386

Platform fee: 30.0%

$759,594

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 81% by revenue in Action
81%

Top 81% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Legend of Grimrock ranks in the top 81% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10h avg5.3h median

10h

Average Playtime

5.3h

Median Playtime

Legend of Grimrock keeps players engaged for an average of 10 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperAlmost Human Games
PublisherAlmost Human Games
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players8
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerSteam AchievementsSteam WorkshopIncludes level editorFamily Sharing

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Frequently Asked Questions

How much has Legend of Grimrock earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Legend of Grimrock's total gross revenue on Steam at approximately $2,531,980.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,746,193
  • Calibrated midpoint (x29): $2,531,980
  • Optimistic estimate (x60): $5,238,578

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Legend of Grimrock sold on Steam?

With 6,401 Steam reviews and a 94% positive rating, we estimate Legend of Grimrock has sold between 128,020 and 384,060 copies, with a best estimate of 185,629.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Almost Human Games earn from Legend of Grimrock?

After Steam's tiered platform fee of effectively 30.0%, Almost Human Games keeps an estimated $1,772,386 from Legend of Grimrock's gross revenue of $2,531,980.

Here's the breakdown:

  • Gross Revenue: $2,531,980
  • Steam's Fee (30.0%): -$759,594
  • Developer Revenue: $1,772,386

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Legend of Grimrock?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Legend of Grimrock, with an estimated gross revenue of $2,531,980, this results in an effective rate of 30.0%. Steam keeps approximately $759,594 and Almost Human Games receives $1,772,386.

How accurate are these revenue estimates for Legend of Grimrock?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,746,193 to $5,238,578) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $14.

What would Legend of Grimrock earn on Epic Games Store instead?

If Legend of Grimrock generated the same gross revenue on the Epic Games Store, Almost Human Games would keep approximately $2,348,142 - that's $575,756 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $183,838. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,772,386.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Legend of Grimrock?

According to SteamSpy data, players spend an average of 10 hours in Legend of Grimrock, with a median playtime of 5.3 hours. This indicates solid player engagement.

What is Legend of Grimrock's Metacritic score?

Legend of Grimrock has a Metacritic score of 82/100, which is considered "generally favorable" by critics. The Steam community rates the game 94% positive based on 6,401 user reviews.