King's Bounty II Steam key art
King's Bounty II cover art

Steam revenue analysis

King's Bounty II Steam Revenue & Sales Estimates

Fulqrum Games · Fulqrum Publishing, Prime Matter, 方块游戏 (China)

$5.9MEst. Gross Revenue

154,541 estimated sales, 62% positive reviews, and $4,109,708.81 potentially retained by the developer after Steam's platform fees.

Action62% Positive$39.99

Revenue Overview

$5.9M

Gross Revenue

$4.1M

Developer Revenue

154,541

Est. Copies Sold

$5.9M

Revenue / Year (avg. 1 yr)

$4MLow estimate
$5.9MBest estimate
$12.1MHigh estimate

How the revenue splits

Gross Revenue
$5,871,013
Steam Platform Fee(30.0%)
−$1,761,304
Developer Revenue
$4,109,709

Developer vs. Steam

Developer: 70.0%($4,109,709)Steam: 30.0%($1,761,304)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,761,304
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

62%positive
5,329Total Reviews
3,304positive (62%)
2,025negative (38%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,329 reviews and a 62% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For King's Bounty II, we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $38 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,871,013 in gross revenue into roughly $4,109,709 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$37.99

List price $39.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for King's Bounty II use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $38 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,871,013

To developer

$4,109,709

To developer: 70.0%

$4,109,709

Platform fee: 30.0%

$1,761,304

Epic Games Store

Gross revenue baseline: $5,871,013

To developer

$5,286,491

To developer: 90.0%

$5,286,491

Platform fee: 10.0%

$584,522

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.0%.

GOG

Gross revenue baseline: $5,871,013

To developer

$4,109,709

To developer: 70.0%

$4,109,709

Platform fee: 30.0%

$1,761,304

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 51% by revenue in Action
51%

Top 51% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

King's Bounty II ranks in the top 51% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

48.3h avg68h median

48.3h

Average Playtime

68h

Median Playtime

King's Bounty II keeps players engaged for an average of 48.3 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperFulqrum Games
PublisherFulqrum Publishing, Prime Matter, 方块游戏 (China)
Release Date
Years on Market1 year
Current Price$39.99
Calibrated Avg. Selling Price$37.99
GenreAction
Peak Players29
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has King's Bounty II earned on Steam?

Based on our analysis using the Boxleiter method, we estimate King's Bounty II's total gross revenue on Steam at approximately $5,871,013.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,048,974
  • Calibrated midpoint (x29): $5,871,013
  • Optimistic estimate (x60): $12,146,923

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has King's Bounty II sold on Steam?

With 5,329 Steam reviews and a 62% positive rating, we estimate King's Bounty II has sold between 106,580 and 319,740 copies, with a best estimate of 154,541.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does Fulqrum Games earn from King's Bounty II?

After Steam's tiered platform fee of effectively 30.0%, Fulqrum Games keeps an estimated $4,109,709 from King's Bounty II's gross revenue of $5,871,013.

Here's the breakdown:

  • Gross Revenue: $5,871,013
  • Steam's Fee (30.0%): -$1,761,304
  • Developer Revenue: $4,109,709

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from King's Bounty II?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For King's Bounty II, with an estimated gross revenue of $5,871,013, this results in an effective rate of 30.0%. Steam keeps approximately $1,761,304 and Fulqrum Games receives $4,109,709.

How accurate are these revenue estimates for King's Bounty II?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,048,974 to $12,146,923) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $38.

What would King's Bounty II earn on Epic Games Store instead?

If King's Bounty II generated the same gross revenue on the Epic Games Store, Fulqrum Games would keep approximately $5,286,491 - that's $1,176,782 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $584,522. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,109,709.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in King's Bounty II?

According to SteamSpy data, players spend an average of 48.3 hours in King's Bounty II, with a median playtime of 68 hours. This indicates solid player engagement.