Incredibox Steam key art
Incredibox cover art

Steam revenue analysis

Incredibox Steam Revenue & Sales Estimates

So Far So Good

$709.4KEst. Gross Revenue

151,264 estimated sales, 97% positive reviews, and $496,599.71 potentially retained by the developer after Steam's platform fees.

Action97% Positive$4.99

Revenue Overview

$709.4K

Gross Revenue

$496.6K

Developer Revenue

151,264

Est. Copies Sold

$709.4K

Revenue / Year (avg. 1 yr)

$443.4KLow estimate
$709.4KBest estimate
$1.3MHigh estimate

How the revenue splits

Gross Revenue
$709,428
Steam Platform Fee(30.0%)
−$212,828
Developer Revenue
$496,600

Developer vs. Steam

Developer: 70.0%($496,600)Steam: 30.0%($212,828)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$212,828
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
4,727Total Reviews
4,585positive (97%)
142negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,727 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Incredibox, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $709,428 in gross revenue into roughly $496,600 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.69

List price $4.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Incredibox use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $709,428

To developer

$496,600

To developer: 70.0%

$496,600

Platform fee: 30.0%

$212,828

Epic Games Store

Gross revenue baseline: $709,428

To developer

$709,428

To developer: 100.0%

$709,428

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $709,428

To developer

$496,600

To developer: 70.0%

$496,600

Platform fee: 30.0%

$212,828

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 97% by revenue in Action
97%

Top 97% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Incredibox ranks in the top 97% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2h avg0.9h median

2h

Average Playtime

0.9h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 0.9h and average of 2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSo Far So Good
PublisherSo Far So Good
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$4.69
GenreAction
Peak Players46
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Incredibox earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Incredibox's total gross revenue on Steam at approximately $709,428.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $443,393
  • Calibrated midpoint (x32): $709,428
  • Optimistic estimate (x60): $1,330,178

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Incredibox sold on Steam?

With 4,727 Steam reviews and a 97% positive rating, we estimate Incredibox has sold between 94,540 and 283,620 copies, with a best estimate of 151,264.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does So Far So Good earn from Incredibox?

After Steam's tiered platform fee of effectively 30.0%, So Far So Good keeps an estimated $496,600 from Incredibox's gross revenue of $709,428.

Here's the breakdown:

  • Gross Revenue: $709,428
  • Steam's Fee (30.0%): -$212,828
  • Developer Revenue: $496,600

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Incredibox?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Incredibox, with an estimated gross revenue of $709,428, this results in an effective rate of 30.0%. Steam keeps approximately $212,828 and So Far So Good receives $496,600.

How accurate are these revenue estimates for Incredibox?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($443,393 to $1,330,178) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $5.

What would Incredibox earn on Epic Games Store instead?

If Incredibox generated the same gross revenue on the Epic Games Store, So Far So Good would keep approximately $709,428 - that's $212,828 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $496,600.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Incredibox?

According to SteamSpy data, players spend an average of 2 hours in Incredibox, with a median playtime of 0.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.