House Party Steam key art
House Party cover art

Steam revenue analysis

House Party Steam Revenue & Sales Estimates

Eek! Games, LLC

$7.9MEst. Gross Revenue

479,616 estimated sales, 86% positive reviews, and $5,536,207.49 potentially retained by the developer after Steam's platform fees.

Adventure86% Positive$24.99

Revenue Overview

$7.9M

Gross Revenue

$5.5M

Developer Revenue

479,616

Est. Copies Sold

$2M

Revenue / Year (avg. 4 yr)

$4.9MLow estimate
$7.9MBest estimate
$14.8MHigh estimate

How the revenue splits

Gross Revenue
$7,908,868
Steam Platform Fee(30.0%)
−$2,372,660
Developer Revenue
$5,536,207

Developer vs. Steam

Developer: 70.0%($5,536,207)Steam: 30.0%($2,372,660)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,372,660
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

86%positive
14,988Total Reviews
12,890positive (86%)
2,098negative (14%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,988 reviews and a 86% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For House Party, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $16 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,908,868 in gross revenue into roughly $5,536,207 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$16.49

List price $24.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for House Party use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $16 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,908,868

To developer

$5,536,207

To developer: 70.0%

$5,536,207

Platform fee: 30.0%

$2,372,660

Epic Games Store

Gross revenue baseline: $7,908,868

To developer

$7,079,804

To developer: 89.5%

$7,079,804

Platform fee: 10.5%

$829,064

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $7,908,868

To developer

$5,536,207

To developer: 70.0%

$5,536,207

Platform fee: 30.0%

$2,372,660

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 41% by revenue in Adventure
41%

Top 41% of Adventure games

by estimated revenue

0%◆ Median100%

116

Top Games Tracked

$5.8M

Median (tracked top games)

$23.2M

Mean (tracked top games)

House Party ranks in the top 41% of 116 tracked adventure top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.2h avg6.6h median

11.2h

Average Playtime

6.6h

Median Playtime

0.4h

Recent Activity (2 Weeks)

House Party keeps players engaged for an average of 11.2 hours – solid engagement for a adventure game.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperEek! Games, LLC
PublisherEek! Games, LLC
Release DateJuly 14, 2022
Years on Market4 years
Current Price$24.99
Calibrated Avg. Selling Price$16.49
GenreAdventure
Peak Players205
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerSteam AchievementsFull controller supportSteam Trading CardsCaptions availableSteam CloudFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has House Party earned on Steam?

Based on our analysis using the Boxleiter method, we estimate House Party's total gross revenue on Steam at approximately $7,908,868.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,943,042
  • Calibrated midpoint (x32): $7,908,868
  • Optimistic estimate (x60): $14,829,127

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has House Party sold on Steam?

With 14,988 Steam reviews and a 86% positive rating, we estimate House Party has sold between 299,760 and 899,280 copies, with a best estimate of 479,616.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Eek! Games, LLC earn from House Party?

After Steam's tiered platform fee of effectively 30.0%, Eek! Games, LLC keeps an estimated $5,536,207 from House Party's gross revenue of $7,908,868.

Here's the breakdown:

  • Gross Revenue: $7,908,868
  • Steam's Fee (30.0%): -$2,372,660
  • Developer Revenue: $5,536,207

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from House Party?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For House Party, with an estimated gross revenue of $7,908,868, this results in an effective rate of 30.0%. Steam keeps approximately $2,372,660 and Eek! Games, LLC receives $5,536,207.

How accurate are these revenue estimates for House Party?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,943,042 to $14,829,127) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $16.

What would House Party earn on Epic Games Store instead?

If House Party generated the same gross revenue on the Epic Games Store, Eek! Games, LLC would keep approximately $7,079,804 - that's $1,543,596 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $829,064. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,536,207.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in House Party?

According to SteamSpy data, players spend an average of 11.2 hours in House Party, with a median playtime of 6.6 hours. This indicates solid player engagement.