Homefront Steam key art
Homefront cover art

Steam revenue analysis

Homefront Steam Revenue & Sales Estimates

Kaos Studios · Deep Silver

$4.7MEst. Gross Revenue

485,146 estimated sales, 61% positive reviews, and $3,260,181.12 potentially retained by the developer after Steam's platform fees.

Action61% Positive$1.99

Revenue Overview

$4.7M

Gross Revenue

$3.3M

Developer Revenue

485,146

Est. Copies Sold

$310.5K

Revenue / Year (avg. 15 yr)

$2.5MLow estimate
$4.7MBest estimate
$7.4MHigh estimate

How the revenue splits

Gross Revenue
$4,657,402
Steam Platform Fee(30.0%)
−$1,397,220
Developer Revenue
$3,260,181

Developer vs. Steam

Developer: 70.0%($3,260,181)Steam: 30.0%($1,397,220)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,397,220
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

61%positive
12,767Total Reviews
7,788positive (61%)
4,979negative (39%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,767 reviews and a 61% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Homefront, we use a midpoint multiplier of ×38 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $2, we estimate a realized average sale price of $10 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,657,402 in gross revenue into roughly $3,260,181 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.60

List price $1.99

Boxleiter multiplier

×38

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Homefront use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x38 and a calibrated average sale price of $10 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,657,402

To developer

$3,260,181

To developer: 70.0%

$3,260,181

Platform fee: 30.0%

$1,397,220

Epic Games Store

Gross revenue baseline: $4,657,402

To developer

$4,218,513

To developer: 90.6%

$4,218,513

Platform fee: 9.4%

$438,888

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,657,402

To developer

$3,260,181

To developer: 70.0%

$3,260,181

Platform fee: 30.0%

$1,397,220

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 59% by revenue in Action
59%

Top 59% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Homefront ranks in the top 59% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

30.1h avg1.9h median

30.1h

Average Playtime

1.9h

Median Playtime

A median playtime of 1.9h and average of 30.1h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: June 11, 2026

DeveloperKaos Studios
PublisherDeep Silver
Release DateMarch 13, 2011
Years on Market15 years
Current Price$1.99
Calibrated Avg. Selling Price$9.60
GenreAction
Peak Players12
SteamSpy Owners2,000,000 .. 5,000,000

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Frequently Asked Questions

How much has Homefront earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Homefront's total gross revenue on Steam at approximately $4,657,402.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,451,264
  • Calibrated midpoint (x38): $4,657,402
  • Optimistic estimate (x60): $7,353,792

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Homefront sold on Steam?

With 12,767 Steam reviews and a 61% positive rating, we estimate Homefront has sold between 255,340 and 766,020 copies, with a best estimate of 485,146.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x38 that adjusts for the title's age, price tier, genre, and review profile.

How much does Kaos Studios earn from Homefront?

After Steam's tiered platform fee of effectively 30.0%, Kaos Studios keeps an estimated $3,260,181 from Homefront's gross revenue of $4,657,402.

Here's the breakdown:

  • Gross Revenue: $4,657,402
  • Steam's Fee (30.0%): -$1,397,220
  • Developer Revenue: $3,260,181

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Homefront?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Homefront, with an estimated gross revenue of $4,657,402, this results in an effective rate of 30.0%. Steam keeps approximately $1,397,220 and Kaos Studios receives $3,260,181.

How accurate are these revenue estimates for Homefront?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,451,264 to $7,353,792) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x38) and a calibrated ASP of $10.

What would Homefront earn on Epic Games Store instead?

If Homefront generated the same gross revenue on the Epic Games Store, Kaos Studios would keep approximately $4,218,513 - that's $958,332 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $438,888. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,260,181.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Homefront?

According to SteamSpy data, players spend an average of 30.1 hours in Homefront, with a median playtime of 1.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.