Hatoful Boyfriend Steam key art
Hatoful Boyfriend cover art

Steam revenue analysis

Hatoful Boyfriend Steam Revenue & Sales Estimates

Mediatonic, Hato Moa · Epic Games

$2.1MEst. Gross Revenue

230,733 estimated sales, 94% positive reviews, and $1,468,154.08 potentially retained by the developer after Steam's platform fees.

Action94% Positive$9.99

Revenue Overview

$2.1M

Gross Revenue

$1.5M

Developer Revenue

230,733

Est. Copies Sold

$2.1M

Revenue / Year (avg. 1 yr)

$1.4MLow estimate
$2.1MBest estimate
$4.1MHigh estimate

How the revenue splits

Gross Revenue
$2,097,363
Steam Platform Fee(30.0%)
−$629,209
Developer Revenue
$1,468,154

Developer vs. Steam

Developer: 70.0%($1,468,154)Steam: 30.0%($629,209)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$629,209
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
7,443Total Reviews
6,996positive (94%)
447negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,443 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Hatoful Boyfriend, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,097,363 in gross revenue into roughly $1,468,154 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Hatoful Boyfriend use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,097,363

To developer

$1,468,154

To developer: 70.0%

$1,468,154

Platform fee: 30.0%

$629,209

Epic Games Store

Gross revenue baseline: $2,097,363

To developer

$1,965,679

To developer: 93.7%

$1,965,679

Platform fee: 6.3%

$131,684

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.3%.

GOG

Gross revenue baseline: $2,097,363

To developer

$1,468,154

To developer: 70.0%

$1,468,154

Platform fee: 30.0%

$629,209

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 86% by revenue in Action
86%

Top 86% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Hatoful Boyfriend ranks in the top 86% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3h avg2.1h median

3h

Average Playtime

2.1h

Median Playtime

Hatoful Boyfriend keeps players engaged for an average of 3 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperMediatonic, Hato Moa
PublisherEpic Games
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players6
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Hatoful Boyfriend earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Hatoful Boyfriend's total gross revenue on Steam at approximately $2,097,363.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,353,137
  • Calibrated midpoint (x31): $2,097,363
  • Optimistic estimate (x60): $4,059,412

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Hatoful Boyfriend sold on Steam?

With 7,443 Steam reviews and a 94% positive rating, we estimate Hatoful Boyfriend has sold between 148,860 and 446,580 copies, with a best estimate of 230,733.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Mediatonic, Hato Moa earn from Hatoful Boyfriend?

After Steam's tiered platform fee of effectively 30.0%, Mediatonic, Hato Moa keeps an estimated $1,468,154 from Hatoful Boyfriend's gross revenue of $2,097,363.

Here's the breakdown:

  • Gross Revenue: $2,097,363
  • Steam's Fee (30.0%): -$629,209
  • Developer Revenue: $1,468,154

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Hatoful Boyfriend?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Hatoful Boyfriend, with an estimated gross revenue of $2,097,363, this results in an effective rate of 30.0%. Steam keeps approximately $629,209 and Mediatonic, Hato Moa receives $1,468,154.

How accurate are these revenue estimates for Hatoful Boyfriend?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,353,137 to $4,059,412) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $9.

What would Hatoful Boyfriend earn on Epic Games Store instead?

If Hatoful Boyfriend generated the same gross revenue on the Epic Games Store, Mediatonic, Hato Moa would keep approximately $1,965,679 - that's $497,525 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $131,684. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,468,154.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Hatoful Boyfriend?

According to SteamSpy data, players spend an average of 3 hours in Hatoful Boyfriend, with a median playtime of 2.1 hours. This indicates solid player engagement.