Halo: Spartan Assault Steam key art
Halo: Spartan Assault cover art

Steam revenue analysis

Halo: Spartan Assault Steam Revenue & Sales Estimates

Vanguard Games, 343 Industries · Xbox Game Studios

$434.6KEst. Gross Revenue

154,671 estimated sales, 78% positive reviews, and $304,237.86 potentially retained by the developer after Steam's platform fees.

Action78% Positive$2.99

Revenue Overview

$434.6K

Gross Revenue

$304.2K

Developer Revenue

154,671

Est. Copies Sold

$434.6K

Revenue / Year (avg. 1 yr)

$263.4KLow estimate
$434.6KBest estimate
$790.2KHigh estimate

How the revenue splits

Gross Revenue
$434,626
Steam Platform Fee(30.0%)
−$130,388
Developer Revenue
$304,238

Developer vs. Steam

Developer: 70.0%($304,238)Steam: 30.0%($130,388)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$130,388
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

78%positive
4,687Total Reviews
3,656positive (78%)
1,031negative (22%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,687 reviews and a 78% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Halo: Spartan Assault, we use a midpoint multiplier of ×33 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $434,626 in gross revenue into roughly $304,238 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.81

List price $2.99

Boxleiter multiplier

×33

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Halo: Spartan Assault use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x33 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $434,626

To developer

$304,238

To developer: 70.0%

$304,238

Platform fee: 30.0%

$130,388

Epic Games Store

Gross revenue baseline: $434,626

To developer

$434,626

To developer: 100.0%

$434,626

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $434,626

To developer

$304,238

To developer: 70.0%

$304,238

Platform fee: 30.0%

$130,388

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 98% by revenue in Action
98%

Top 98% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Halo: Spartan Assault ranks in the top 98% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

3.1h avg1.9h median

3.1h

Average Playtime

1.9h

Median Playtime

Halo: Spartan Assault keeps players engaged for an average of 3.1 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperVanguard Games, 343 Industries
PublisherXbox Game Studios
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$2.81
GenreAction
Peak Players5
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Halo: Spartan Assault earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Halo: Spartan Assault's total gross revenue on Steam at approximately $434,626.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $263,409
  • Calibrated midpoint (x33): $434,626
  • Optimistic estimate (x60): $790,228

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Halo: Spartan Assault sold on Steam?

With 4,687 Steam reviews and a 78% positive rating, we estimate Halo: Spartan Assault has sold between 93,740 and 281,220 copies, with a best estimate of 154,671.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x33 that adjusts for the title's age, price tier, genre, and review profile.

How much does Vanguard Games, 343 Industries earn from Halo: Spartan Assault?

After Steam's tiered platform fee of effectively 30.0%, Vanguard Games, 343 Industries keeps an estimated $304,238 from Halo: Spartan Assault's gross revenue of $434,626.

Here's the breakdown:

  • Gross Revenue: $434,626
  • Steam's Fee (30.0%): -$130,388
  • Developer Revenue: $304,238

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Halo: Spartan Assault?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Halo: Spartan Assault, with an estimated gross revenue of $434,626, this results in an effective rate of 30.0%. Steam keeps approximately $130,388 and Vanguard Games, 343 Industries receives $304,238.

How accurate are these revenue estimates for Halo: Spartan Assault?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($263,409 to $790,228) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x33) and a calibrated ASP of $3.

What would Halo: Spartan Assault earn on Epic Games Store instead?

If Halo: Spartan Assault generated the same gross revenue on the Epic Games Store, Vanguard Games, 343 Industries would keep approximately $434,626 - that's $130,388 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $304,238.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Halo: Spartan Assault?

According to SteamSpy data, players spend an average of 3.1 hours in Halo: Spartan Assault, with a median playtime of 1.9 hours. This indicates solid player engagement.