Halls of Torment Steam key art
Halls of Torment cover art

Steam revenue analysis

Halls of Torment Steam Revenue & Sales Estimates

Chasing Carrots

$4.6MEst. Gross Revenue

928,608 estimated sales, 96% positive reviews, and $3,204,626.21 potentially retained by the developer after Steam's platform fees.

Action96% Positive$6.66

Revenue Overview

$4.6M

Gross Revenue

$3.2M

Developer Revenue

928,608

Est. Copies Sold

$2.3M

Revenue / Year (avg. 2 yr)

$2.9MLow estimate
$4.6MBest estimate
$8.6MHigh estimate

How the revenue splits

Gross Revenue
$4,578,037
Steam Platform Fee(30.0%)
−$1,373,411
Developer Revenue
$3,204,626

Developer vs. Steam

Developer: 70.0%($3,204,626)Steam: 30.0%($1,373,411)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,373,411
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
29,019Total Reviews
27,858positive (96%)
1,161negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    29,019 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Halls of Torment, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $7, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,578,037 in gross revenue into roughly $3,204,626 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.93

List price $6.66

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Halls of Torment use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,578,037

To developer

$3,204,626

To developer: 70.0%

$3,204,626

Platform fee: 30.0%

$1,373,411

Epic Games Store

Gross revenue baseline: $4,578,037

To developer

$4,148,673

To developer: 90.6%

$4,148,673

Platform fee: 9.4%

$429,364

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,578,037

To developer

$3,204,626

To developer: 70.0%

$3,204,626

Platform fee: 30.0%

$1,373,411

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 59% by revenue in Action
59%

Top 59% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Halls of Torment ranks in the top 59% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

18.8h avg9.9h median

18.8h

Average Playtime

9.9h

Median Playtime

3.3h

Recent Activity (2 Weeks)

Halls of Torment keeps players engaged for an average of 18.8 hours – solid engagement for a action game.

Current Activity18% still active

Game Details

Dataset updated: April 18, 2026

DeveloperChasing Carrots
PublisherChasing Carrots
Release DateSeptember 23, 2024
Years on Market2 years
Current Price$6.66
Calibrated Avg. Selling Price$4.93
GenreAction
Peak Players361
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Halls of Torment earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Halls of Torment's total gross revenue on Steam at approximately $4,578,037.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,861,273
  • Calibrated midpoint (x32): $4,578,037
  • Optimistic estimate (x60): $8,583,820

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Halls of Torment sold on Steam?

With 29,019 Steam reviews and a 96% positive rating, we estimate Halls of Torment has sold between 580,380 and 1,741,140 copies, with a best estimate of 928,608.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Chasing Carrots earn from Halls of Torment?

After Steam's tiered platform fee of effectively 30.0%, Chasing Carrots keeps an estimated $3,204,626 from Halls of Torment's gross revenue of $4,578,037.

Here's the breakdown:

  • Gross Revenue: $4,578,037
  • Steam's Fee (30.0%): -$1,373,411
  • Developer Revenue: $3,204,626

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Halls of Torment?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Halls of Torment, with an estimated gross revenue of $4,578,037, this results in an effective rate of 30.0%. Steam keeps approximately $1,373,411 and Chasing Carrots receives $3,204,626.

How accurate are these revenue estimates for Halls of Torment?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,861,273 to $8,583,820) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $5.

What would Halls of Torment earn on Epic Games Store instead?

If Halls of Torment generated the same gross revenue on the Epic Games Store, Chasing Carrots would keep approximately $4,148,673 - that's $944,047 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $429,364. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,204,626.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Halls of Torment?

According to SteamSpy data, players spend an average of 18.8 hours in Halls of Torment, with a median playtime of 9.9 hours. This indicates solid player engagement.