Gunpoint Steam key art
Gunpoint cover art

Steam revenue analysis

Gunpoint Steam Revenue & Sales Estimates

Suspicious Developments

$2.3MEst. Gross Revenue

497,534 estimated sales, 98% positive reviews, and $1,602,059.48 potentially retained by the developer after Steam's platform fees.

Action98% Positive$9.99

Revenue Overview

$2.3M

Gross Revenue

$1.6M

Developer Revenue

497,534

Est. Copies Sold

$176.1K

Revenue / Year (avg. 13 yr)

$1.2MLow estimate
$2.3MBest estimate
$3.6MHigh estimate

How the revenue splits

Gross Revenue
$2,288,656
Steam Platform Fee(30.0%)
−$686,597
Developer Revenue
$1,602,059

Developer vs. Steam

Developer: 70.0%($1,602,059)Steam: 30.0%($686,597)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$686,597
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
13,093Total Reviews
12,831positive (98%)
262negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,093 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Gunpoint, we use a midpoint multiplier of ×38 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,288,656 in gross revenue into roughly $1,602,059 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.60

List price $9.99

Boxleiter multiplier

×38

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Gunpoint use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x38 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,288,656

To developer

$1,602,059

To developer: 70.0%

$1,602,059

Platform fee: 30.0%

$686,597

Epic Games Store

Gross revenue baseline: $2,288,656

To developer

$2,134,018

To developer: 93.2%

$2,134,018

Platform fee: 6.8%

$154,639

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.8%.

GOG

Gross revenue baseline: $2,288,656

To developer

$1,602,059

To developer: 70.0%

$1,602,059

Platform fee: 30.0%

$686,597

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 83% by revenue in Action
83%

Top 83% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Gunpoint ranks in the top 83% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

4h avg2.7h median

4h

Average Playtime

2.7h

Median Playtime

Gunpoint keeps players engaged for an average of 4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperSuspicious Developments
PublisherSuspicious Developments
Release DateJune 2, 2013
Years on Market13 years
Current Price$9.99
Calibrated Avg. Selling Price$4.60
GenreAction
Peak Players11
SteamSpy Owners500,000 .. 1,000,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Gunpoint earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Gunpoint's total gross revenue on Steam at approximately $2,288,656.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,204,556
  • Calibrated midpoint (x38): $2,288,656
  • Optimistic estimate (x60): $3,613,668

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Gunpoint sold on Steam?

With 13,093 Steam reviews and a 98% positive rating, we estimate Gunpoint has sold between 261,860 and 785,580 copies, with a best estimate of 497,534.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x38 that adjusts for the title's age, price tier, genre, and review profile.

How much does Suspicious Developments earn from Gunpoint?

After Steam's tiered platform fee of effectively 30.0%, Suspicious Developments keeps an estimated $1,602,059 from Gunpoint's gross revenue of $2,288,656.

Here's the breakdown:

  • Gross Revenue: $2,288,656
  • Steam's Fee (30.0%): -$686,597
  • Developer Revenue: $1,602,059

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Gunpoint?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Gunpoint, with an estimated gross revenue of $2,288,656, this results in an effective rate of 30.0%. Steam keeps approximately $686,597 and Suspicious Developments receives $1,602,059.

How accurate are these revenue estimates for Gunpoint?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,204,556 to $3,613,668) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x38) and a calibrated ASP of $5.

What would Gunpoint earn on Epic Games Store instead?

If Gunpoint generated the same gross revenue on the Epic Games Store, Suspicious Developments would keep approximately $2,134,018 - that's $531,958 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $154,639. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,602,059.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Gunpoint?

According to SteamSpy data, players spend an average of 4 hours in Gunpoint, with a median playtime of 2.7 hours. This indicates solid player engagement.