GreedFall Steam key art
GreedFall cover art

Steam revenue analysis

GreedFall Steam Revenue & Sales Estimates

Spiders · Focus Entertainment

$16.7MEst. Gross Revenue

502,550 estimated sales, 77% positive reviews, and $12,028,571.50 potentially retained by the developer after Steam's platform fees.

Action77% Positive$3.49

Revenue Overview

$16.7M

Gross Revenue

$12M

Developer Revenue

502,550

Est. Copies Sold

$16.7M

Revenue / Year (avg. 1 yr)

$13.4MLow estimate
$16.7MBest estimate
$40.1MHigh estimate

How the revenue splits

Gross Revenue
$16,704,762
Steam Platform Fee(28.0%)
−$4,676,191
Developer Revenue
$12,028,572

Developer vs. Steam

Developer: 72.0%($12,028,572)Steam: 28.0%($4,676,191)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$1,676,191
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

77%positive
20,102Total Reviews
15,479positive (77%)
4,623negative (23%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,102 reviews and a 77% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For GreedFall, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 28.0%. That turns an estimated $16,704,762 in gross revenue into roughly $12,028,572 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $3.49

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

28.0%

Tiered 30 / 25 / 20%

Revenue estimates for GreedFall use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $16,704,762

To developer

$12,028,572

To developer: 72.0%

$12,028,572

Platform fee: 28.0%

$4,676,191

Epic Games Store

Gross revenue baseline: $16,704,762

To developer

$14,820,191

To developer: 88.7%

$14,820,191

Platform fee: 11.3%

$1,884,571

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.3%.

GOG

Gross revenue baseline: $16,704,762

To developer

$11,693,333

To developer: 70.0%

$11,693,333

Platform fee: 30.0%

$5,011,429

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 24% by revenue in Action
24%

Top 24% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

GreedFall ranks in the top 24% of 2141 tracked action top-sellers, with estimated revenue 3× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

16.6h avg5.8h median

16.6h

Average Playtime

5.8h

Median Playtime

2.7h

Recent Activity (2 Weeks)

A median playtime of 5.8h and average of 16.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity16% still active

Game Details

Dataset updated: April 18, 2026

DeveloperSpiders
PublisherFocus Entertainment
Release Date
Years on Market1 year
Current Price$3.49
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players69
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has GreedFall earned on Steam?

Based on our analysis using the Boxleiter method, we estimate GreedFall's total gross revenue on Steam at approximately $16,704,762.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $13,363,810
  • Calibrated midpoint (x25): $16,704,762
  • Optimistic estimate (x60): $40,091,429

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has GreedFall sold on Steam?

With 20,102 Steam reviews and a 77% positive rating, we estimate GreedFall has sold between 402,040 and 1,206,120 copies, with a best estimate of 502,550.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Spiders earn from GreedFall?

After Steam's tiered platform fee of effectively 28.0%, Spiders keeps an estimated $12,028,572 from GreedFall's gross revenue of $16,704,762.

Here's the breakdown:

  • Gross Revenue: $16,704,762
  • Steam's Fee (28.0%): -$4,676,191
  • Developer Revenue: $12,028,572

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from GreedFall?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For GreedFall, with an estimated gross revenue of $16,704,762, this results in an effective rate of 28.0%. Steam keeps approximately $4,676,191 and Spiders receives $12,028,572.

How accurate are these revenue estimates for GreedFall?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($13,363,810 to $40,091,429) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $33.

What would GreedFall earn on Epic Games Store instead?

If GreedFall generated the same gross revenue on the Epic Games Store, Spiders would keep approximately $14,820,191 - that's $2,791,619 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,884,571. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $11,693,333.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in GreedFall?

According to SteamSpy data, players spend an average of 16.6 hours in GreedFall, with a median playtime of 5.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.