Ghost Exorcism INC. Steam key art
Ghost Exorcism INC. cover art

Steam revenue analysis

Ghost Exorcism INC. Steam Revenue & Sales Estimates

StudioGoupil

$1.7MEst. Gross Revenue

157,296 estimated sales, 76% positive reviews, and $1,201,269.55 potentially retained by the developer after Steam's platform fees.

Action76% Positive$11.99

Revenue Overview

$1.7M

Gross Revenue

$1.2M

Developer Revenue

157,296

Est. Copies Sold

$1.7M

Revenue / Year (avg. 1 yr)

$1.2MLow estimate
$1.7MBest estimate
$3.6MHigh estimate

How the revenue splits

Gross Revenue
$1,716,099
Steam Platform Fee(30.0%)
−$514,830
Developer Revenue
$1,201,270

Developer vs. Steam

Developer: 70.0%($1,201,270)Steam: 30.0%($514,830)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$514,830
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

76%positive
5,424Total Reviews
4,122positive (76%)
1,302negative (24%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,424 reviews and a 76% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Ghost Exorcism INC., we use a midpoint multiplier of ×29 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $11 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $1,716,099 in gross revenue into roughly $1,201,270 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$10.91

List price $11.99

Boxleiter multiplier

×29

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Ghost Exorcism INC. use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x29 and a calibrated average sale price of $11 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $1,716,099

To developer

$1,201,270

To developer: 70.0%

$1,201,270

Platform fee: 30.0%

$514,830

Epic Games Store

Gross revenue baseline: $1,716,099

To developer

$1,630,167

To developer: 95.0%

$1,630,167

Platform fee: 5.0%

$85,932

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 5.0%.

GOG

Gross revenue baseline: $1,716,099

To developer

$1,201,270

To developer: 70.0%

$1,201,270

Platform fee: 30.0%

$514,830

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 89% by revenue in Action
89%

Top 89% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Ghost Exorcism INC. ranks in the top 89% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

9.2h avg6.6h median

9.2h

Average Playtime

6.6h

Median Playtime

Ghost Exorcism INC. keeps players engaged for an average of 9.2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperStudioGoupil
PublisherStudioGoupil
Release Date
Years on Market1 year
Current Price$11.99
Calibrated Avg. Selling Price$10.91
GenreAction
Peak Players9
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Ghost Exorcism INC. earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Ghost Exorcism INC.'s total gross revenue on Steam at approximately $1,716,099.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,183,517
  • Calibrated midpoint (x29): $1,716,099
  • Optimistic estimate (x60): $3,550,550

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Ghost Exorcism INC. sold on Steam?

With 5,424 Steam reviews and a 76% positive rating, we estimate Ghost Exorcism INC. has sold between 108,480 and 325,440 copies, with a best estimate of 157,296.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x29 that adjusts for the title's age, price tier, genre, and review profile.

How much does StudioGoupil earn from Ghost Exorcism INC.?

After Steam's tiered platform fee of effectively 30.0%, StudioGoupil keeps an estimated $1,201,270 from Ghost Exorcism INC.'s gross revenue of $1,716,099.

Here's the breakdown:

  • Gross Revenue: $1,716,099
  • Steam's Fee (30.0%): -$514,830
  • Developer Revenue: $1,201,270

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Ghost Exorcism INC.?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Ghost Exorcism INC., with an estimated gross revenue of $1,716,099, this results in an effective rate of 30.0%. Steam keeps approximately $514,830 and StudioGoupil receives $1,201,270.

How accurate are these revenue estimates for Ghost Exorcism INC.?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,183,517 to $3,550,550) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x29) and a calibrated ASP of $11.

What would Ghost Exorcism INC. earn on Epic Games Store instead?

If Ghost Exorcism INC. generated the same gross revenue on the Epic Games Store, StudioGoupil would keep approximately $1,630,167 - that's $428,898 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $85,932. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,201,270.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Ghost Exorcism INC.?

According to SteamSpy data, players spend an average of 9.2 hours in Ghost Exorcism INC., with a median playtime of 6.6 hours. This indicates solid player engagement.