Freeman: Guerrilla Warfare Steam key art
Freeman: Guerrilla Warfare cover art

Steam revenue analysis

Freeman: Guerrilla Warfare Steam Revenue & Sales Estimates

KK Game Studio

$8.5MEst. Gross Revenue

366,480 estimated sales, 67% positive reviews, and $5,961,896.64 potentially retained by the developer after Steam's platform fees.

Action67% Positive$24.99

Revenue Overview

$8.5M

Gross Revenue

$6M

Developer Revenue

366,480

Est. Copies Sold

$8.5M

Revenue / Year (avg. 1 yr)

$5.7MLow estimate
$8.5MBest estimate
$17MHigh estimate

How the revenue splits

Gross Revenue
$8,516,995
Steam Platform Fee(30.0%)
−$2,555,099
Developer Revenue
$5,961,897

Developer vs. Steam

Developer: 70.0%($5,961,897)Steam: 30.0%($2,555,099)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,555,099
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

67%positive
12,216Total Reviews
8,185positive (67%)
4,031negative (33%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    12,216 reviews and a 67% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Freeman: Guerrilla Warfare, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,516,995 in gross revenue into roughly $5,961,897 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Freeman: Guerrilla Warfare use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,516,995

To developer

$5,961,897

To developer: 70.0%

$5,961,897

Platform fee: 30.0%

$2,555,099

Epic Games Store

Gross revenue baseline: $8,516,995

To developer

$7,614,956

To developer: 89.4%

$7,614,956

Platform fee: 10.6%

$902,039

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.6%.

GOG

Gross revenue baseline: $8,516,995

To developer

$5,961,897

To developer: 70.0%

$5,961,897

Platform fee: 30.0%

$2,555,099

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 39% by revenue in Action
39%

Top 39% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Freeman: Guerrilla Warfare ranks in the top 39% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

17.2h avg11h median

17.2h

Average Playtime

11h

Median Playtime

Freeman: Guerrilla Warfare keeps players engaged for an average of 17.2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperKK Game Studio
PublisherKK Game Studio
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players17
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Freeman: Guerrilla Warfare earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Freeman: Guerrilla Warfare's total gross revenue on Steam at approximately $8,516,995.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,677,997
  • Calibrated midpoint (x30): $8,516,995
  • Optimistic estimate (x60): $17,033,990

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Freeman: Guerrilla Warfare sold on Steam?

With 12,216 Steam reviews and a 67% positive rating, we estimate Freeman: Guerrilla Warfare has sold between 244,320 and 732,960 copies, with a best estimate of 366,480.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does KK Game Studio earn from Freeman: Guerrilla Warfare?

After Steam's tiered platform fee of effectively 30.0%, KK Game Studio keeps an estimated $5,961,897 from Freeman: Guerrilla Warfare's gross revenue of $8,516,995.

Here's the breakdown:

  • Gross Revenue: $8,516,995
  • Steam's Fee (30.0%): -$2,555,099
  • Developer Revenue: $5,961,897

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Freeman: Guerrilla Warfare?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Freeman: Guerrilla Warfare, with an estimated gross revenue of $8,516,995, this results in an effective rate of 30.0%. Steam keeps approximately $2,555,099 and KK Game Studio receives $5,961,897.

How accurate are these revenue estimates for Freeman: Guerrilla Warfare?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,677,997 to $17,033,990) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $23.

What would Freeman: Guerrilla Warfare earn on Epic Games Store instead?

If Freeman: Guerrilla Warfare generated the same gross revenue on the Epic Games Store, KK Game Studio would keep approximately $7,614,956 - that's $1,653,059 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $902,039. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,961,897.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Freeman: Guerrilla Warfare?

According to SteamSpy data, players spend an average of 17.2 hours in Freeman: Guerrilla Warfare, with a median playtime of 11 hours. This indicates solid player engagement.