Five Nights at Freddy's 4 Steam key art
Five Nights at Freddy's 4 cover art

Steam revenue analysis

Five Nights at Freddy's 4 Steam Revenue & Sales Estimates

Scott Cawthon

$3.3MEst. Gross Revenue

457,281 estimated sales, 93% positive reviews, and $2,327,103.01 potentially retained by the developer after Steam's platform fees.

Action93% Positive$7.99

Revenue Overview

$3.3M

Gross Revenue

$2.3M

Developer Revenue

457,281

Est. Copies Sold

$3.3M

Revenue / Year (avg. 1 yr)

$2.1MLow estimate
$3.3MBest estimate
$6.4MHigh estimate

How the revenue splits

Gross Revenue
$3,324,433
Steam Platform Fee(30.0%)
−$997,330
Developer Revenue
$2,327,103

Developer vs. Steam

Developer: 70.0%($2,327,103)Steam: 30.0%($997,330)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$997,330
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

93%positive
14,751Total Reviews
13,718positive (93%)
1,033negative (7%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    14,751 reviews and a 93% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Five Nights at Freddy's 4, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $8, we estimate a realized average sale price of $7 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $3,324,433 in gross revenue into roughly $2,327,103 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$7.27

List price $7.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Five Nights at Freddy's 4 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $7 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $3,324,433

To developer

$2,327,103

To developer: 70.0%

$2,327,103

Platform fee: 30.0%

$997,330

Epic Games Store

Gross revenue baseline: $3,324,433

To developer

$3,045,501

To developer: 91.6%

$3,045,501

Platform fee: 8.4%

$278,932

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 8.4%.

GOG

Gross revenue baseline: $3,324,433

To developer

$2,327,103

To developer: 70.0%

$2,327,103

Platform fee: 30.0%

$997,330

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 70% by revenue in Action
70%

Top 70% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Five Nights at Freddy's 4 ranks in the top 70% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2h avg0.8h median

2h

Average Playtime

0.8h

Median Playtime

0.1h

Recent Activity (2 Weeks)

A median playtime of 0.8h and average of 2h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperScott Cawthon
PublisherScott Cawthon
Release Date
Years on Market1 year
Current Price$7.99
Calibrated Avg. Selling Price$7.27
GenreAction
Peak Players22
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Five Nights at Freddy's 4 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Five Nights at Freddy's 4's total gross revenue on Steam at approximately $3,324,433.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,144,795
  • Calibrated midpoint (x31): $3,324,433
  • Optimistic estimate (x60): $6,434,386

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Five Nights at Freddy's 4 sold on Steam?

With 14,751 Steam reviews and a 93% positive rating, we estimate Five Nights at Freddy's 4 has sold between 295,020 and 885,060 copies, with a best estimate of 457,281.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Scott Cawthon earn from Five Nights at Freddy's 4?

After Steam's tiered platform fee of effectively 30.0%, Scott Cawthon keeps an estimated $2,327,103 from Five Nights at Freddy's 4's gross revenue of $3,324,433.

Here's the breakdown:

  • Gross Revenue: $3,324,433
  • Steam's Fee (30.0%): -$997,330
  • Developer Revenue: $2,327,103

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Five Nights at Freddy's 4?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Five Nights at Freddy's 4, with an estimated gross revenue of $3,324,433, this results in an effective rate of 30.0%. Steam keeps approximately $997,330 and Scott Cawthon receives $2,327,103.

How accurate are these revenue estimates for Five Nights at Freddy's 4?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,144,795 to $6,434,386) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $7.

What would Five Nights at Freddy's 4 earn on Epic Games Store instead?

If Five Nights at Freddy's 4 generated the same gross revenue on the Epic Games Store, Scott Cawthon would keep approximately $3,045,501 - that's $718,398 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $278,932. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $2,327,103.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Five Nights at Freddy's 4?

According to SteamSpy data, players spend an average of 2 hours in Five Nights at Freddy's 4, with a median playtime of 0.8 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.