Fireworks Mania - An Explosive Simulator Steam key art
Fireworks Mania - An Explosive Simulator cover art

Steam revenue analysis

Fireworks Mania - An Explosive Simulator Steam Revenue & Sales Estimates

Laumania ApS

$2.5MEst. Gross Revenue

186,564 estimated sales, 97% positive reviews, and $1,781,313.07 potentially retained by the developer after Steam's platform fees.

Action97% Positive$14.99

Revenue Overview

$2.5M

Gross Revenue

$1.8M

Developer Revenue

186,564

Est. Copies Sold

$2.5M

Revenue / Year (avg. 1 yr)

$1.8MLow estimate
$2.5MBest estimate
$5.5MHigh estimate

How the revenue splits

Gross Revenue
$2,544,733
Steam Platform Fee(30.0%)
−$763,420
Developer Revenue
$1,781,313

Developer vs. Steam

Developer: 70.0%($1,781,313)Steam: 30.0%($763,420)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$763,420
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
6,663Total Reviews
6,463positive (97%)
200negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,663 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Fireworks Mania - An Explosive Simulator, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,544,733 in gross revenue into roughly $1,781,313 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Fireworks Mania - An Explosive Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,544,733

To developer

$1,781,313

To developer: 70.0%

$1,781,313

Platform fee: 30.0%

$763,420

Epic Games Store

Gross revenue baseline: $2,544,733

To developer

$2,359,365

To developer: 92.7%

$2,359,365

Platform fee: 7.3%

$185,368

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.3%.

GOG

Gross revenue baseline: $2,544,733

To developer

$1,781,313

To developer: 70.0%

$1,781,313

Platform fee: 30.0%

$763,420

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 81% by revenue in Action
81%

Top 81% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Fireworks Mania - An Explosive Simulator ranks in the top 81% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7h avg8.1h median

7h

Average Playtime

8.1h

Median Playtime

Fireworks Mania - An Explosive Simulator keeps players engaged for an average of 7 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperLaumania ApS
PublisherLaumania ApS
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players34
SteamSpy Owners500,000 .. 1,000,000

Features

Single-playerMulti-playerCo-opOnline Co-opFamily Sharing

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Frequently Asked Questions

How much has Fireworks Mania - An Explosive Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Fireworks Mania - An Explosive Simulator's total gross revenue on Steam at approximately $2,544,733.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,817,666
  • Calibrated midpoint (x28): $2,544,733
  • Optimistic estimate (x60): $5,452,999

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Fireworks Mania - An Explosive Simulator sold on Steam?

With 6,663 Steam reviews and a 97% positive rating, we estimate Fireworks Mania - An Explosive Simulator has sold between 133,260 and 399,780 copies, with a best estimate of 186,564.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Laumania ApS earn from Fireworks Mania - An Explosive Simulator?

After Steam's tiered platform fee of effectively 30.0%, Laumania ApS keeps an estimated $1,781,313 from Fireworks Mania - An Explosive Simulator's gross revenue of $2,544,733.

Here's the breakdown:

  • Gross Revenue: $2,544,733
  • Steam's Fee (30.0%): -$763,420
  • Developer Revenue: $1,781,313

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Fireworks Mania - An Explosive Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Fireworks Mania - An Explosive Simulator, with an estimated gross revenue of $2,544,733, this results in an effective rate of 30.0%. Steam keeps approximately $763,420 and Laumania ApS receives $1,781,313.

How accurate are these revenue estimates for Fireworks Mania - An Explosive Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,817,666 to $5,452,999) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $14.

What would Fireworks Mania - An Explosive Simulator earn on Epic Games Store instead?

If Fireworks Mania - An Explosive Simulator generated the same gross revenue on the Epic Games Store, Laumania ApS would keep approximately $2,359,365 - that's $578,052 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $185,368. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,781,313.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Fireworks Mania - An Explosive Simulator?

According to SteamSpy data, players spend an average of 7 hours in Fireworks Mania - An Explosive Simulator, with a median playtime of 8.1 hours. This indicates solid player engagement.