Feed the Cups Steam key art
Feed the Cups cover art

Steam revenue analysis

Feed the Cups Steam Revenue & Sales Estimates

Vambear Games · IndieArk

$6.4MEst. Gross Revenue

515,112 estimated sales, 30% positive reviews, and $4,496,412.65 potentially retained by the developer after Steam's platform fees.

Casual30% Positive$15.99

Revenue Overview

$6.4M

Gross Revenue

$4.5M

Developer Revenue

515,112

Est. Copies Sold

$3.2M

Revenue / Year (avg. 2 yr)

$3.3MLow estimate
$6.4MBest estimate
$9.9MHigh estimate

How the revenue splits

Gross Revenue
$6,423,447
Steam Platform Fee(30.0%)
−$1,927,034
Developer Revenue
$4,496,413

Developer vs. Steam

Developer: 70.0%($4,496,413)Steam: 30.0%($1,927,034)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,927,034
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

30%positive
13,208Total Reviews
3,962positive (30%)
9,246negative (70%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    13,208 reviews and a 30% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Feed the Cups, we use a midpoint multiplier of ×39 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $16, we estimate a realized average sale price of $12 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,423,447 in gross revenue into roughly $4,496,413 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$12.47

List price $15.99

Boxleiter multiplier

×39

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Feed the Cups use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x39 and a calibrated average sale price of $12 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,423,447

To developer

$4,496,413

To developer: 70.0%

$4,496,413

Platform fee: 30.0%

$1,927,034

Epic Games Store

Gross revenue baseline: $6,423,447

To developer

$5,772,633

To developer: 89.9%

$5,772,633

Platform fee: 10.1%

$650,814

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,423,447

To developer

$4,496,413

To developer: 70.0%

$4,496,413

Platform fee: 30.0%

$1,927,034

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 45% by revenue in Casual
45%

Top 45% of Casual games

by estimated revenue

0%◆ Median100%

38

Top Games Tracked

$5.1M

Median (tracked top games)

$19.1M

Mean (tracked top games)

Feed the Cups ranks in the top 45% of 38 tracked casual top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

56.9h avg21.3h median

56.9h

Average Playtime

21.3h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 21.3h and average of 56.9h suggest a dedicated core community playing this casual game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: June 11, 2026

DeveloperVambear Games
PublisherIndieArk
Release DateFebruary 19, 2024
Years on Market2 years
Current Price$15.99
Calibrated Avg. Selling Price$12.47
GenreCasual
Peak Players1,161
SteamSpy Owners500,000 .. 1,000,000

More Interactive Tools

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Frequently Asked Questions

How much has Feed the Cups earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Feed the Cups's total gross revenue on Steam at approximately $6,423,447.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,294,075
  • Calibrated midpoint (x39): $6,423,447
  • Optimistic estimate (x60): $9,882,226

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Feed the Cups sold on Steam?

With 13,208 Steam reviews and a 30% positive rating, we estimate Feed the Cups has sold between 264,160 and 792,480 copies, with a best estimate of 515,112.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x39 that adjusts for the title's age, price tier, genre, and review profile.

How much does Vambear Games earn from Feed the Cups?

After Steam's tiered platform fee of effectively 30.0%, Vambear Games keeps an estimated $4,496,413 from Feed the Cups's gross revenue of $6,423,447.

Here's the breakdown:

  • Gross Revenue: $6,423,447
  • Steam's Fee (30.0%): -$1,927,034
  • Developer Revenue: $4,496,413

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Feed the Cups?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Feed the Cups, with an estimated gross revenue of $6,423,447, this results in an effective rate of 30.0%. Steam keeps approximately $1,927,034 and Vambear Games receives $4,496,413.

How accurate are these revenue estimates for Feed the Cups?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,294,075 to $9,882,226) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x39) and a calibrated ASP of $12.

What would Feed the Cups earn on Epic Games Store instead?

If Feed the Cups generated the same gross revenue on the Epic Games Store, Vambear Games would keep approximately $5,772,633 - that's $1,276,220 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $650,814. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,496,413.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Feed the Cups?

According to SteamSpy data, players spend an average of 56.9 hours in Feed the Cups, with a median playtime of 21.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.