Fear Therapy Steam key art
Fear Therapy cover art

Steam revenue analysis

Fear Therapy Steam Revenue & Sales Estimates

Black Flag Studios

$763.5KEst. Gross Revenue

162,785 estimated sales, 68% positive reviews, and $534,423.16 potentially retained by the developer after Steam's platform fees.

Action68% Positive$4.99

Revenue Overview

$763.5K

Gross Revenue

$534.4K

Developer Revenue

162,785

Est. Copies Sold

$763.5K

Revenue / Year (avg. 1 yr)

$436.3KLow estimate
$763.5KBest estimate
$1.3MHigh estimate

How the revenue splits

Gross Revenue
$763,462
Steam Platform Fee(30.0%)
−$229,039
Developer Revenue
$534,423

Developer vs. Steam

Developer: 70.0%($534,423)Steam: 30.0%($229,039)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$229,039
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

68%positive
4,651Total Reviews
3,163positive (68%)
1,488negative (32%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,651 reviews and a 68% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Fear Therapy, we use a midpoint multiplier of ×35 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $763,462 in gross revenue into roughly $534,423 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.69

List price $4.99

Boxleiter multiplier

×35

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Fear Therapy use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x35 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $763,462

To developer

$534,423

To developer: 70.0%

$534,423

Platform fee: 30.0%

$229,039

Epic Games Store

Gross revenue baseline: $763,462

To developer

$763,462

To developer: 100.0%

$763,462

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $763,462

To developer

$534,423

To developer: 70.0%

$534,423

Platform fee: 30.0%

$229,039

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 96% by revenue in Action
96%

Top 96% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Fear Therapy ranks in the top 96% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.8h avg2h median

2.8h

Average Playtime

2h

Median Playtime

Fear Therapy keeps players engaged for an average of 2.8 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperBlack Flag Studios
PublisherBlack Flag Studios
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$4.69
GenreAction
Peak Players12
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Fear Therapy earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Fear Therapy's total gross revenue on Steam at approximately $763,462.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $436,264
  • Calibrated midpoint (x35): $763,462
  • Optimistic estimate (x60): $1,308,791

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Fear Therapy sold on Steam?

With 4,651 Steam reviews and a 68% positive rating, we estimate Fear Therapy has sold between 93,020 and 279,060 copies, with a best estimate of 162,785.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x35 that adjusts for the title's age, price tier, genre, and review profile.

How much does Black Flag Studios earn from Fear Therapy?

After Steam's tiered platform fee of effectively 30.0%, Black Flag Studios keeps an estimated $534,423 from Fear Therapy's gross revenue of $763,462.

Here's the breakdown:

  • Gross Revenue: $763,462
  • Steam's Fee (30.0%): -$229,039
  • Developer Revenue: $534,423

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Fear Therapy?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Fear Therapy, with an estimated gross revenue of $763,462, this results in an effective rate of 30.0%. Steam keeps approximately $229,039 and Black Flag Studios receives $534,423.

How accurate are these revenue estimates for Fear Therapy?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($436,264 to $1,308,791) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x35) and a calibrated ASP of $5.

What would Fear Therapy earn on Epic Games Store instead?

If Fear Therapy generated the same gross revenue on the Epic Games Store, Black Flag Studios would keep approximately $763,462 - that's $229,038 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $534,423.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Fear Therapy?

According to SteamSpy data, players spend an average of 2.8 hours in Fear Therapy, with a median playtime of 2 hours. This indicates solid player engagement.