Fallen Aces Steam key art
Fallen Aces cover art

Steam revenue analysis

Fallen Aces Steam Revenue & Sales Estimates

Trey Powell, Jason Bond · New Blood Interactive

$2.2MEst. Gross Revenue

160,188 estimated sales, 98% positive reviews, and $1,529,475.02 potentially retained by the developer after Steam's platform fees.

Action98% Positive$14.99

Revenue Overview

$2.2M

Gross Revenue

$1.5M

Developer Revenue

160,188

Est. Copies Sold

$2.2M

Revenue / Year (avg. 1 yr)

$1.6MLow estimate
$2.2MBest estimate
$4.7MHigh estimate

How the revenue splits

Gross Revenue
$2,184,964
Steam Platform Fee(30.0%)
−$655,489
Developer Revenue
$1,529,475

Developer vs. Steam

Developer: 70.0%($1,529,475)Steam: 30.0%($655,489)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$655,489
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
5,721Total Reviews
5,607positive (98%)
114negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,721 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Fallen Aces, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $15, we estimate a realized average sale price of $14 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,184,964 in gross revenue into roughly $1,529,475 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$13.64

List price $14.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Fallen Aces use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $14 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,184,964

To developer

$1,529,475

To developer: 70.0%

$1,529,475

Platform fee: 30.0%

$655,489

Epic Games Store

Gross revenue baseline: $2,184,964

To developer

$2,042,769

To developer: 93.5%

$2,042,769

Platform fee: 6.5%

$142,196

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.5%.

GOG

Gross revenue baseline: $2,184,964

To developer

$1,529,475

To developer: 70.0%

$1,529,475

Platform fee: 30.0%

$655,489

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 84% by revenue in Action
84%

Top 84% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Fallen Aces ranks in the top 84% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

2.2h avg1.4h median

2.2h

Average Playtime

1.4h

Median Playtime

Fallen Aces keeps players engaged for an average of 2.2 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperTrey Powell, Jason Bond
PublisherNew Blood Interactive
Release Date
Years on Market1 year
Current Price$14.99
Calibrated Avg. Selling Price$13.64
GenreAction
Peak Players92
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Fallen Aces earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Fallen Aces's total gross revenue on Steam at approximately $2,184,964.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,560,689
  • Calibrated midpoint (x28): $2,184,964
  • Optimistic estimate (x60): $4,682,066

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Fallen Aces sold on Steam?

With 5,721 Steam reviews and a 98% positive rating, we estimate Fallen Aces has sold between 114,420 and 343,260 copies, with a best estimate of 160,188.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Trey Powell, Jason Bond earn from Fallen Aces?

After Steam's tiered platform fee of effectively 30.0%, Trey Powell, Jason Bond keeps an estimated $1,529,475 from Fallen Aces's gross revenue of $2,184,964.

Here's the breakdown:

  • Gross Revenue: $2,184,964
  • Steam's Fee (30.0%): -$655,489
  • Developer Revenue: $1,529,475

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Fallen Aces?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Fallen Aces, with an estimated gross revenue of $2,184,964, this results in an effective rate of 30.0%. Steam keeps approximately $655,489 and Trey Powell, Jason Bond receives $1,529,475.

How accurate are these revenue estimates for Fallen Aces?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,560,689 to $4,682,066) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $14.

What would Fallen Aces earn on Epic Games Store instead?

If Fallen Aces generated the same gross revenue on the Epic Games Store, Trey Powell, Jason Bond would keep approximately $2,042,769 - that's $513,294 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $142,196. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,529,475.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Fallen Aces?

According to SteamSpy data, players spend an average of 2.2 hours in Fallen Aces, with a median playtime of 1.4 hours. This indicates solid player engagement.