Emergency Call 112 – The Fire Fighting Simulation 2 Steam key art
Emergency Call 112 – The Fire Fighting Simulation 2 cover art

Steam revenue analysis

Emergency Call 112 – The Fire Fighting Simulation 2 Steam Revenue & Sales Estimates

Crenetic · Aerosoft GmbH

$4.6MEst. Gross Revenue

165,312 estimated sales, 60% positive reviews, and $3,227,386.18 potentially retained by the developer after Steam's platform fees.

Action60% Positive$29.99

Revenue Overview

$4.6M

Gross Revenue

$3.2M

Developer Revenue

165,312

Est. Copies Sold

$4.6M

Revenue / Year (avg. 1 yr)

$2.9MLow estimate
$4.6MBest estimate
$8.6MHigh estimate

How the revenue splits

Gross Revenue
$4,610,552
Steam Platform Fee(30.0%)
−$1,383,166
Developer Revenue
$3,227,386

Developer vs. Steam

Developer: 70.0%($3,227,386)Steam: 30.0%($1,383,166)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,383,166
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

60%positive
5,166Total Reviews
3,100positive (60%)
2,066negative (40%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,166 reviews and a 60% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Emergency Call 112 – The Fire Fighting Simulation 2, we use a midpoint multiplier of ×32 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,610,552 in gross revenue into roughly $3,227,386 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×32

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Emergency Call 112 – The Fire Fighting Simulation 2 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x32 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,610,552

To developer

$3,227,386

To developer: 70.0%

$3,227,386

Platform fee: 30.0%

$1,383,166

Epic Games Store

Gross revenue baseline: $4,610,552

To developer

$4,177,285

To developer: 90.6%

$4,177,285

Platform fee: 9.4%

$433,266

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,610,552

To developer

$3,227,386

To developer: 70.0%

$3,227,386

Platform fee: 30.0%

$1,383,166

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 59% by revenue in Action
59%

Top 59% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Emergency Call 112 – The Fire Fighting Simulation 2 ranks in the top 59% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

38.7h avg11.7h median

38.7h

Average Playtime

11.7h

Median Playtime

1.7h

Recent Activity (2 Weeks)

A median playtime of 11.7h and average of 38.7h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity4% still active

Game Details

Dataset updated: April 18, 2026

DeveloperCrenetic
PublisherAerosoft GmbH
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players43
SteamSpy Owners200,000 .. 500,000

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Emergency Call 112 – The Fire Fighting Simulation 2 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Emergency Call 112 – The Fire Fighting Simulation 2's total gross revenue on Steam at approximately $4,610,552.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,881,595
  • Calibrated midpoint (x32): $4,610,552
  • Optimistic estimate (x60): $8,644,784

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Emergency Call 112 – The Fire Fighting Simulation 2 sold on Steam?

With 5,166 Steam reviews and a 60% positive rating, we estimate Emergency Call 112 – The Fire Fighting Simulation 2 has sold between 103,320 and 309,960 copies, with a best estimate of 165,312.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x32 that adjusts for the title's age, price tier, genre, and review profile.

How much does Crenetic earn from Emergency Call 112 – The Fire Fighting Simulation 2?

After Steam's tiered platform fee of effectively 30.0%, Crenetic keeps an estimated $3,227,386 from Emergency Call 112 – The Fire Fighting Simulation 2's gross revenue of $4,610,552.

Here's the breakdown:

  • Gross Revenue: $4,610,552
  • Steam's Fee (30.0%): -$1,383,166
  • Developer Revenue: $3,227,386

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Emergency Call 112 – The Fire Fighting Simulation 2?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Emergency Call 112 – The Fire Fighting Simulation 2, with an estimated gross revenue of $4,610,552, this results in an effective rate of 30.0%. Steam keeps approximately $1,383,166 and Crenetic receives $3,227,386.

How accurate are these revenue estimates for Emergency Call 112 – The Fire Fighting Simulation 2?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,881,595 to $8,644,784) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x32) and a calibrated ASP of $28.

What would Emergency Call 112 – The Fire Fighting Simulation 2 earn on Epic Games Store instead?

If Emergency Call 112 – The Fire Fighting Simulation 2 generated the same gross revenue on the Epic Games Store, Crenetic would keep approximately $4,177,285 - that's $949,899 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $433,266. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,227,386.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Emergency Call 112 – The Fire Fighting Simulation 2?

According to SteamSpy data, players spend an average of 38.7 hours in Emergency Call 112 – The Fire Fighting Simulation 2, with a median playtime of 11.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.