Day of Defeat Steam key art
Day of Defeat cover art

Steam revenue analysis

Day of Defeat Steam Revenue & Sales Estimates

Valve

$999.5KEst. Gross Revenue

220,162 estimated sales, 90% positive reviews, and $699,674.84 potentially retained by the developer after Steam's platform fees.

Action90% Positive$4.99

Revenue Overview

$999.5K

Gross Revenue

$699.7K

Developer Revenue

220,162

Est. Copies Sold

$999.5K

Revenue / Year (avg. 1 yr)

$644.9KLow estimate
$999.5KBest estimate
$1.9MHigh estimate

How the revenue splits

Gross Revenue
$999,535
Steam Platform Fee(30.0%)
−$299,861
Developer Revenue
$699,675

Developer vs. Steam

Developer: 70.0%($699,675)Steam: 30.0%($299,861)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$299,861
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

90%positive
7,102Total Reviews
6,392positive (90%)
710negative (10%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,102 reviews and a 90% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Day of Defeat, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $5, we estimate a realized average sale price of $5 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $999,535 in gross revenue into roughly $699,675 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$4.54

List price $4.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Day of Defeat use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $5 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $999,535

To developer

$699,675

To developer: 70.0%

$699,675

Platform fee: 30.0%

$299,861

Epic Games Store

Gross revenue baseline: $999,535

To developer

$999,535

To developer: 100.0%

$999,535

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $999,535

To developer

$699,675

To developer: 70.0%

$699,675

Platform fee: 30.0%

$299,861

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 95% by revenue in Action
95%

Top 95% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Day of Defeat ranks in the top 95% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

46.5h avg0.3h median

46.5h

Average Playtime

0.3h

Median Playtime

0h

Recent Activity (2 Weeks)

A median playtime of 0.3h and average of 46.5h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity0% still active

Game Details

Dataset updated: April 18, 2026

DeveloperValve
PublisherValve
Release Date
Years on Market1 year
Current Price$4.99
Calibrated Avg. Selling Price$4.54
GenreAction
Peak Players87
SteamSpy Owners5,000,000 .. 10,000,000

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Frequently Asked Questions

How much has Day of Defeat earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Day of Defeat's total gross revenue on Steam at approximately $999,535.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $644,862
  • Calibrated midpoint (x31): $999,535
  • Optimistic estimate (x60): $1,934,585

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Day of Defeat sold on Steam?

With 7,102 Steam reviews and a 90% positive rating, we estimate Day of Defeat has sold between 142,040 and 426,120 copies, with a best estimate of 220,162.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Valve earn from Day of Defeat?

After Steam's tiered platform fee of effectively 30.0%, Valve keeps an estimated $699,675 from Day of Defeat's gross revenue of $999,535.

Here's the breakdown:

  • Gross Revenue: $999,535
  • Steam's Fee (30.0%): -$299,861
  • Developer Revenue: $699,675

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Day of Defeat?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Day of Defeat, with an estimated gross revenue of $999,535, this results in an effective rate of 30.0%. Steam keeps approximately $299,861 and Valve receives $699,675.

How accurate are these revenue estimates for Day of Defeat?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($644,862 to $1,934,585) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $5.

What would Day of Defeat earn on Epic Games Store instead?

If Day of Defeat generated the same gross revenue on the Epic Games Store, Valve would keep approximately $999,535 - that's $299,861 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $699,675.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Day of Defeat?

According to SteamSpy data, players spend an average of 46.5 hours in Day of Defeat, with a median playtime of 0.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.