Darksiders III Steam key art
Darksiders III cover art

Steam revenue analysis

Darksiders III Steam Revenue & Sales Estimates

Gunfire Games · THQ Nordic

$10.9MEst. Gross Revenue

471,107 estimated sales, 77% positive reviews, and $7,693,728.50 potentially retained by the developer after Steam's platform fees.

Action77% Positive$39.99

Revenue Overview

$10.9M

Gross Revenue

$7.7M

Developer Revenue

471,107

Est. Copies Sold

$1.4M

Revenue / Year (avg. 8 yr)

$7MLow estimate
$10.9MBest estimate
$21.1MHigh estimate

How the revenue splits

Gross Revenue
$10,924,971
Steam Platform Fee(29.6%)
−$3,231,243
Developer Revenue
$7,693,729

Developer vs. Steam

Developer: 70.4%($7,693,729)Steam: 29.6%($3,231,243)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$231,243
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

77%positive
15,197Total Reviews
11,702positive (77%)
3,495negative (23%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    15,197 reviews and a 77% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Darksiders III, we use a midpoint multiplier of ×31 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $40, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.6%. That turns an estimated $10,924,971 in gross revenue into roughly $7,693,729 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.19

List price $39.99

Boxleiter multiplier

×31

Range ×20–×60

Effective Steam fee

29.6%

Tiered 30 / 25 / 20%

Revenue estimates for Darksiders III use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x31 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $10,924,971

To developer

$7,693,729

To developer: 70.4%

$7,693,729

Platform fee: 29.6%

$3,231,243

Epic Games Store

Gross revenue baseline: $10,924,971

To developer

$9,733,975

To developer: 89.1%

$9,733,975

Platform fee: 10.9%

$1,190,997

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.9%.

GOG

Gross revenue baseline: $10,924,971

To developer

$7,647,480

To developer: 70.0%

$7,647,480

Platform fee: 30.0%

$3,277,491

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 32% by revenue in Action
32%

Top 32% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Darksiders III ranks in the top 32% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13h avg7.5h median

13h

Average Playtime

7.5h

Median Playtime

21.1h

Recent Activity (2 Weeks)

Darksiders III keeps players engaged for an average of 13 hours – solid engagement for a action game.

Current Activity100% still active

Game Details

Dataset updated: April 18, 2026

DeveloperGunfire Games
PublisherTHQ Nordic
Release DateNovember 26, 2018
Years on Market8 years
Current Price$39.99
Calibrated Avg. Selling Price$23.19
GenreAction
Peak Players52
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Darksiders III earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Darksiders III's total gross revenue on Steam at approximately $10,924,971.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $7,048,369
  • Calibrated midpoint (x31): $10,924,971
  • Optimistic estimate (x60): $21,145,106

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Darksiders III sold on Steam?

With 15,197 Steam reviews and a 77% positive rating, we estimate Darksiders III has sold between 303,940 and 911,820 copies, with a best estimate of 471,107.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x31 that adjusts for the title's age, price tier, genre, and review profile.

How much does Gunfire Games earn from Darksiders III?

After Steam's tiered platform fee of effectively 29.6%, Gunfire Games keeps an estimated $7,693,729 from Darksiders III's gross revenue of $10,924,971.

Here's the breakdown:

  • Gross Revenue: $10,924,971
  • Steam's Fee (29.6%): -$3,231,243
  • Developer Revenue: $7,693,729

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Darksiders III?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Darksiders III, with an estimated gross revenue of $10,924,971, this results in an effective rate of 29.6%. Steam keeps approximately $3,231,243 and Gunfire Games receives $7,693,729.

How accurate are these revenue estimates for Darksiders III?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($7,048,369 to $21,145,106) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x31) and a calibrated ASP of $23.

What would Darksiders III earn on Epic Games Store instead?

If Darksiders III generated the same gross revenue on the Epic Games Store, Gunfire Games would keep approximately $9,733,975 - that's $2,040,246 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,190,997. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $7,647,480.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Darksiders III?

According to SteamSpy data, players spend an average of 13 hours in Darksiders III, with a median playtime of 7.5 hours. This indicates solid player engagement.