DAEMON X MACHINA Steam key art
DAEMON X MACHINA cover art

Steam revenue analysis

DAEMON X MACHINA Steam Revenue & Sales Estimates

Marvelous Inc. · XSEED Games, Marvelous USA, Inc., Marvelous Europe

$8.2MEst. Gross Revenue

172,125 estimated sales, 87% positive reviews, and $5,721,951.38 potentially retained by the developer after Steam's platform fees.

Action87% Positive$49.99MC 72

Revenue Overview

$8.2M

Gross Revenue

$5.7M

Developer Revenue

172,125

Est. Copies Sold

$8.2M

Revenue / Year (avg. 1 yr)

$6.1MLow estimate
$8.2MBest estimate
$18.2MHigh estimate

How the revenue splits

Gross Revenue
$8,174,216
Steam Platform Fee(30.0%)
−$2,452,265
Developer Revenue
$5,721,951

Developer vs. Steam

Developer: 70.0%($5,721,951)Steam: 30.0%($2,452,265)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,452,265
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

87%positive
6,375Total Reviews
5,546positive (87%)
829negative (13%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,375 reviews and a 87% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For DAEMON X MACHINA, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $50, we estimate a realized average sale price of $47 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $8,174,216 in gross revenue into roughly $5,721,951 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$47.49

List price $49.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for DAEMON X MACHINA use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $47 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $8,174,216

To developer

$5,721,951

To developer: 70.0%

$5,721,951

Platform fee: 30.0%

$2,452,265

Epic Games Store

Gross revenue baseline: $8,174,216

To developer

$7,313,310

To developer: 89.5%

$7,313,310

Platform fee: 10.5%

$860,906

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.5%.

GOG

Gross revenue baseline: $8,174,216

To developer

$5,721,951

To developer: 70.0%

$5,721,951

Platform fee: 30.0%

$2,452,265

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 41% by revenue in Action
41%

Top 41% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

DAEMON X MACHINA ranks in the top 41% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

10.7h avg8.4h median

10.7h

Average Playtime

8.4h

Median Playtime

DAEMON X MACHINA keeps players engaged for an average of 10.7 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperMarvelous Inc.
PublisherXSEED Games, Marvelous USA, Inc., Marvelous Europe
Release Date
Years on Market1 year
Current Price$49.99
Calibrated Avg. Selling Price$47.49
GenreAction
Peak Players22
SteamSpy Owners200,000 .. 500,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsSteam Trading CardsPartial Controller SupportSteam CloudSteam LeaderboardsFamily Sharing

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Frequently Asked Questions

How much has DAEMON X MACHINA earned on Steam?

Based on our analysis using the Boxleiter method, we estimate DAEMON X MACHINA's total gross revenue on Steam at approximately $8,174,216.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,054,975
  • Calibrated midpoint (x27): $8,174,216
  • Optimistic estimate (x60): $18,164,925

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has DAEMON X MACHINA sold on Steam?

With 6,375 Steam reviews and a 87% positive rating, we estimate DAEMON X MACHINA has sold between 127,500 and 382,500 copies, with a best estimate of 172,125.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Marvelous Inc. earn from DAEMON X MACHINA?

After Steam's tiered platform fee of effectively 30.0%, Marvelous Inc. keeps an estimated $5,721,951 from DAEMON X MACHINA's gross revenue of $8,174,216.

Here's the breakdown:

  • Gross Revenue: $8,174,216
  • Steam's Fee (30.0%): -$2,452,265
  • Developer Revenue: $5,721,951

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from DAEMON X MACHINA?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For DAEMON X MACHINA, with an estimated gross revenue of $8,174,216, this results in an effective rate of 30.0%. Steam keeps approximately $2,452,265 and Marvelous Inc. receives $5,721,951.

How accurate are these revenue estimates for DAEMON X MACHINA?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,054,975 to $18,164,925) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $47.

What would DAEMON X MACHINA earn on Epic Games Store instead?

If DAEMON X MACHINA generated the same gross revenue on the Epic Games Store, Marvelous Inc. would keep approximately $7,313,310 - that's $1,591,359 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $860,906. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,721,951.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in DAEMON X MACHINA?

According to SteamSpy data, players spend an average of 10.7 hours in DAEMON X MACHINA, with a median playtime of 8.4 hours. This indicates solid player engagement.

What is DAEMON X MACHINA's Metacritic score?

DAEMON X MACHINA has a Metacritic score of 72/100, which indicates "mixed or average" reviews from critics. The Steam community rates the game 87% positive based on 6,375 user reviews.