Cult of the Lamb Steam key art
Cult of the Lamb cover art

Steam revenue analysis

Cult of the Lamb Steam Revenue & Sales Estimates

Massive Monster · Devolver Digital

$59.3MEst. Gross Revenue

2,580,700 estimated sales, 96% positive reviews, and $44,464,234.40 potentially retained by the developer after Steam's platform fees.

Action96% Positive$12.49MC 82

Revenue Overview

$59.3M

Gross Revenue

$44.5M

Developer Revenue

2,580,700

Est. Copies Sold

$59.3M

Revenue / Year (avg. 1 yr)

$47.5MLow estimate
$59.3MBest estimate
$142.4MHigh estimate

How the revenue splits

Gross Revenue
$59,330,293
Steam Platform Fee(25.1%)
−$14,866,059
Developer Revenue
$44,464,234

Developer vs. Steam

Developer: 74.9%($44,464,234)Steam: 25.1%($14,866,059)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$10,000,000
Tier 3 ($50M+) (20%)$1,866,059

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
103,228Total Reviews
99,099positive (96%)
4,129negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    103,228 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cult of the Lamb, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $12, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 25.1%. That turns an estimated $59,330,293 in gross revenue into roughly $44,464,234 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$22.99

List price $12.49

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

25.1%

Tiered 30 / 25 / 20%

Revenue estimates for Cult of the Lamb use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $59,330,293

To developer

$44,464,234

To developer: 74.9%

$44,464,234

Platform fee: 25.1%

$14,866,059

Epic Games Store

Gross revenue baseline: $59,330,293

To developer

$52,330,658

To developer: 88.2%

$52,330,658

Platform fee: 11.8%

$6,999,635

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.8%.

GOG

Gross revenue baseline: $59,330,293

To developer

$41,531,205

To developer: 70.0%

$41,531,205

Platform fee: 30.0%

$17,799,088

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 7% by revenue in Action
7%

Top 7% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Cult of the Lamb ranks in the top 7% of 2141 tracked action top-sellers, with estimated revenue 10× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

19.7h avg13.8h median

19.7h

Average Playtime

13.8h

Median Playtime

5h

Recent Activity (2 Weeks)

Cult of the Lamb keeps players engaged for an average of 19.7 hours – solid engagement for a action game.

Current Activity25% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMassive Monster
PublisherDevolver Digital
Release Date
Years on Market1 year
Current Price$12.49
Calibrated Avg. Selling Price$22.99
GenreAction
Peak Players1,535
SteamSpy Owners2,000,000 .. 5,000,000

Features

Single-playerMulti-playerCo-opShared/Split Screen Co-opShared/Split ScreenSteam AchievementsFull controller supportSteam Trading CardsAdjustable Text SizeCamera ComfortCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionSave AnytimeStereo SoundSteam CloudRemote Play TogetherFamily Sharing

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Frequently Asked Questions

How much has Cult of the Lamb earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cult of the Lamb's total gross revenue on Steam at approximately $59,330,293.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $47,464,234
  • Calibrated midpoint (x25): $59,330,293
  • Optimistic estimate (x60): $142,392,703

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cult of the Lamb sold on Steam?

With 103,228 Steam reviews and a 96% positive rating, we estimate Cult of the Lamb has sold between 2,064,560 and 6,193,680 copies, with a best estimate of 2,580,700.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Massive Monster earn from Cult of the Lamb?

After Steam's tiered platform fee of effectively 25.1%, Massive Monster keeps an estimated $44,464,234 from Cult of the Lamb's gross revenue of $59,330,293.

Here's the breakdown:

  • Gross Revenue: $59,330,293
  • Steam's Fee (25.1%): -$14,866,059
  • Developer Revenue: $44,464,234

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cult of the Lamb?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cult of the Lamb, with an estimated gross revenue of $59,330,293, this results in an effective rate of 25.1%. Steam keeps approximately $14,866,059 and Massive Monster receives $44,464,234.

How accurate are these revenue estimates for Cult of the Lamb?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($47,464,234 to $142,392,703) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $23.

What would Cult of the Lamb earn on Epic Games Store instead?

If Cult of the Lamb generated the same gross revenue on the Epic Games Store, Massive Monster would keep approximately $52,330,658 - that's $7,866,423 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $6,999,635. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $41,531,205.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cult of the Lamb?

According to SteamSpy data, players spend an average of 19.7 hours in Cult of the Lamb, with a median playtime of 13.8 hours. This indicates solid player engagement.

What is Cult of the Lamb's Metacritic score?

Cult of the Lamb has a Metacritic score of 82/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 103,228 user reviews.