Cooking Simulator Steam key art
Cooking Simulator cover art

Steam revenue analysis

Cooking Simulator Steam Revenue & Sales Estimates

Big Cheese Studio

$9.7MEst. Gross Revenue

520,996 estimated sales, 85% positive reviews, and $6,779,720.95 potentially retained by the developer after Steam's platform fees.

Action85% Positive$19.99

Revenue Overview

$9.7M

Gross Revenue

$6.8M

Developer Revenue

520,996

Est. Copies Sold

$9.7M

Revenue / Year (avg. 1 yr)

$6.9MLow estimate
$9.7MBest estimate
$20.8MHigh estimate

How the revenue splits

Gross Revenue
$9,685,316
Steam Platform Fee(30.0%)
−$2,905,595
Developer Revenue
$6,779,721

Developer vs. Steam

Developer: 70.0%($6,779,721)Steam: 30.0%($2,905,595)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,905,595
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

85%positive
18,607Total Reviews
15,816positive (85%)
2,791negative (15%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    18,607 reviews and a 85% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Cooking Simulator, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $19 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $9,685,316 in gross revenue into roughly $6,779,721 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.59

List price $19.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Cooking Simulator use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $19 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $9,685,316

To developer

$6,779,721

To developer: 70.0%

$6,779,721

Platform fee: 30.0%

$2,905,595

Epic Games Store

Gross revenue baseline: $9,685,316

To developer

$8,643,078

To developer: 89.2%

$8,643,078

Platform fee: 10.8%

$1,042,238

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.8%.

GOG

Gross revenue baseline: $9,685,316

To developer

$6,779,721

To developer: 70.0%

$6,779,721

Platform fee: 30.0%

$2,905,595

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 36% by revenue in Action
36%

Top 36% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Cooking Simulator ranks in the top 36% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

8.7h avg4.5h median

8.7h

Average Playtime

4.5h

Median Playtime

1.5h

Recent Activity (2 Weeks)

Cooking Simulator keeps players engaged for an average of 8.7 hours – solid engagement for a action game.

Current Activity17% still active

Game Details

Dataset updated: April 18, 2026

DeveloperBig Cheese Studio
PublisherBig Cheese Studio
Release Date
Years on Market1 year
Current Price$19.99
Calibrated Avg. Selling Price$18.59
GenreAction
Peak Players74
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Cooking Simulator earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Cooking Simulator's total gross revenue on Steam at approximately $9,685,316.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $6,918,083
  • Calibrated midpoint (x28): $9,685,316
  • Optimistic estimate (x60): $20,754,248

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Cooking Simulator sold on Steam?

With 18,607 Steam reviews and a 85% positive rating, we estimate Cooking Simulator has sold between 372,140 and 1,116,420 copies, with a best estimate of 520,996.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does Big Cheese Studio earn from Cooking Simulator?

After Steam's tiered platform fee of effectively 30.0%, Big Cheese Studio keeps an estimated $6,779,721 from Cooking Simulator's gross revenue of $9,685,316.

Here's the breakdown:

  • Gross Revenue: $9,685,316
  • Steam's Fee (30.0%): -$2,905,595
  • Developer Revenue: $6,779,721

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Cooking Simulator?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Cooking Simulator, with an estimated gross revenue of $9,685,316, this results in an effective rate of 30.0%. Steam keeps approximately $2,905,595 and Big Cheese Studio receives $6,779,721.

How accurate are these revenue estimates for Cooking Simulator?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($6,918,083 to $20,754,248) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $19.

What would Cooking Simulator earn on Epic Games Store instead?

If Cooking Simulator generated the same gross revenue on the Epic Games Store, Big Cheese Studio would keep approximately $8,643,078 - that's $1,863,357 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,042,238. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $6,779,721.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Cooking Simulator?

According to SteamSpy data, players spend an average of 8.7 hours in Cooking Simulator, with a median playtime of 4.5 hours. This indicates solid player engagement.