Command & Conquer 3: Kane’s Wrath Steam key art
Command & Conquer 3: Kane’s Wrath cover art

Steam revenue analysis

Command & Conquer 3: Kane’s Wrath Steam Revenue & Sales Estimates

EA Los Angeles · Electronic Arts

$2.6MEst. Gross Revenue

142,016 estimated sales, 94% positive reviews, and $1,838,113.09 potentially retained by the developer after Steam's platform fees.

Action94% Positive$19.88

Revenue Overview

$2.6M

Gross Revenue

$1.8M

Developer Revenue

142,016

Est. Copies Sold

$2.6M

Revenue / Year (avg. 1 yr)

$1.9MLow estimate
$2.6MBest estimate
$5.6MHigh estimate

How the revenue splits

Gross Revenue
$2,625,876
Steam Platform Fee(30.0%)
−$787,763
Developer Revenue
$1,838,113

Developer vs. Steam

Developer: 70.0%($1,838,113)Steam: 30.0%($787,763)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$787,763
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
5,072Total Reviews
4,768positive (94%)
304negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,072 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Command & Conquer 3: Kane’s Wrath, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $20, we estimate a realized average sale price of $18 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,625,876 in gross revenue into roughly $1,838,113 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$18.49

List price $19.88

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Command & Conquer 3: Kane’s Wrath use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $18 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,625,876

To developer

$1,838,113

To developer: 70.0%

$1,838,113

Platform fee: 30.0%

$787,763

Epic Games Store

Gross revenue baseline: $2,625,876

To developer

$2,430,771

To developer: 92.6%

$2,430,771

Platform fee: 7.4%

$195,105

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 7.4%.

GOG

Gross revenue baseline: $2,625,876

To developer

$1,838,113

To developer: 70.0%

$1,838,113

Platform fee: 30.0%

$787,763

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 79% by revenue in Action
79%

Top 79% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Command & Conquer 3: Kane’s Wrath ranks in the top 79% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

32.8h avg8.3h median

32.8h

Average Playtime

8.3h

Median Playtime

0.9h

Recent Activity (2 Weeks)

A median playtime of 8.3h and average of 32.8h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity3% still active

Game Details

Dataset updated: April 18, 2026

DeveloperEA Los Angeles
PublisherElectronic Arts
Release Date
Years on Market1 year
Current Price$19.88
Calibrated Avg. Selling Price$18.49
GenreAction
Peak Players346
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Command & Conquer 3: Kane’s Wrath earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Command & Conquer 3: Kane’s Wrath's total gross revenue on Steam at approximately $2,625,876.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,875,626
  • Calibrated midpoint (x28): $2,625,876
  • Optimistic estimate (x60): $5,626,877

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Command & Conquer 3: Kane’s Wrath sold on Steam?

With 5,072 Steam reviews and a 94% positive rating, we estimate Command & Conquer 3: Kane’s Wrath has sold between 101,440 and 304,320 copies, with a best estimate of 142,016.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does EA Los Angeles earn from Command & Conquer 3: Kane’s Wrath?

After Steam's tiered platform fee of effectively 30.0%, EA Los Angeles keeps an estimated $1,838,113 from Command & Conquer 3: Kane’s Wrath's gross revenue of $2,625,876.

Here's the breakdown:

  • Gross Revenue: $2,625,876
  • Steam's Fee (30.0%): -$787,763
  • Developer Revenue: $1,838,113

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Command & Conquer 3: Kane’s Wrath?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Command & Conquer 3: Kane’s Wrath, with an estimated gross revenue of $2,625,876, this results in an effective rate of 30.0%. Steam keeps approximately $787,763 and EA Los Angeles receives $1,838,113.

How accurate are these revenue estimates for Command & Conquer 3: Kane’s Wrath?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,875,626 to $5,626,877) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $18.

What would Command & Conquer 3: Kane’s Wrath earn on Epic Games Store instead?

If Command & Conquer 3: Kane’s Wrath generated the same gross revenue on the Epic Games Store, EA Los Angeles would keep approximately $2,430,771 - that's $592,658 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $195,105. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,838,113.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Command & Conquer 3: Kane’s Wrath?

According to SteamSpy data, players spend an average of 32.8 hours in Command & Conquer 3: Kane’s Wrath, with a median playtime of 8.3 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.