Castlevania: Lords of Shadow – Ultimate Edition Steam key art
Castlevania: Lords of Shadow – Ultimate Edition cover art

Steam revenue analysis

Castlevania: Lords of Shadow – Ultimate Edition Steam Revenue & Sales Estimates

MercurySteam, Climax Studios · KONAMI

$7.3MEst. Gross Revenue

260,932 estimated sales, 81% positive reviews, and $5,094,175.44 potentially retained by the developer after Steam's platform fees.

Action81% Positive$29.99

Revenue Overview

$7.3M

Gross Revenue

$5.1M

Developer Revenue

260,932

Est. Copies Sold

$7.3M

Revenue / Year (avg. 1 yr)

$5.2MLow estimate
$7.3MBest estimate
$15.6MHigh estimate

How the revenue splits

Gross Revenue
$7,277,393
Steam Platform Fee(30.0%)
−$2,183,218
Developer Revenue
$5,094,175

Developer vs. Steam

Developer: 70.0%($5,094,175)Steam: 30.0%($2,183,218)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$2,183,218
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
9,319Total Reviews
7,548positive (81%)
1,771negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    9,319 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Castlevania: Lords of Shadow – Ultimate Edition, we use a midpoint multiplier of ×28 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $7,277,393 in gross revenue into roughly $5,094,175 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×28

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Castlevania: Lords of Shadow – Ultimate Edition use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x28 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $7,277,393

To developer

$5,094,175

To developer: 70.0%

$5,094,175

Platform fee: 30.0%

$2,183,218

Epic Games Store

Gross revenue baseline: $7,277,393

To developer

$6,524,106

To developer: 89.6%

$6,524,106

Platform fee: 10.4%

$753,287

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.4%.

GOG

Gross revenue baseline: $7,277,393

To developer

$5,094,175

To developer: 70.0%

$5,094,175

Platform fee: 30.0%

$2,183,218

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 44% by revenue in Action
44%

Top 44% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Castlevania: Lords of Shadow – Ultimate Edition ranks in the top 44% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12.9h avg3.9h median

12.9h

Average Playtime

3.9h

Median Playtime

A median playtime of 3.9h and average of 12.9h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperMercurySteam, Climax Studios
PublisherKONAMI
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players38
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Castlevania: Lords of Shadow – Ultimate Edition earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Castlevania: Lords of Shadow – Ultimate Edition's total gross revenue on Steam at approximately $7,277,393.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $5,198,138
  • Calibrated midpoint (x28): $7,277,393
  • Optimistic estimate (x60): $15,594,415

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Castlevania: Lords of Shadow – Ultimate Edition sold on Steam?

With 9,319 Steam reviews and a 81% positive rating, we estimate Castlevania: Lords of Shadow – Ultimate Edition has sold between 186,380 and 559,140 copies, with a best estimate of 260,932.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x28 that adjusts for the title's age, price tier, genre, and review profile.

How much does MercurySteam, Climax Studios earn from Castlevania: Lords of Shadow – Ultimate Edition?

After Steam's tiered platform fee of effectively 30.0%, MercurySteam, Climax Studios keeps an estimated $5,094,175 from Castlevania: Lords of Shadow – Ultimate Edition's gross revenue of $7,277,393.

Here's the breakdown:

  • Gross Revenue: $7,277,393
  • Steam's Fee (30.0%): -$2,183,218
  • Developer Revenue: $5,094,175

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Castlevania: Lords of Shadow – Ultimate Edition?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Castlevania: Lords of Shadow – Ultimate Edition, with an estimated gross revenue of $7,277,393, this results in an effective rate of 30.0%. Steam keeps approximately $2,183,218 and MercurySteam, Climax Studios receives $5,094,175.

How accurate are these revenue estimates for Castlevania: Lords of Shadow – Ultimate Edition?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($5,198,138 to $15,594,415) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x28) and a calibrated ASP of $28.

What would Castlevania: Lords of Shadow – Ultimate Edition earn on Epic Games Store instead?

If Castlevania: Lords of Shadow – Ultimate Edition generated the same gross revenue on the Epic Games Store, MercurySteam, Climax Studios would keep approximately $6,524,106 - that's $1,429,931 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $753,287. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $5,094,175.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Castlevania: Lords of Shadow – Ultimate Edition?

According to SteamSpy data, players spend an average of 12.9 hours in Castlevania: Lords of Shadow – Ultimate Edition, with a median playtime of 3.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.