Captain of Industry Steam key art
Captain of Industry cover art

Steam revenue analysis

Captain of Industry Steam Revenue & Sales Estimates

MaFi Games

$6.4MEst. Gross Revenue

193,158 estimated sales, 94% positive reviews, and $4,494,400.34 potentially retained by the developer after Steam's platform fees.

Action94% Positive$34.99

Revenue Overview

$6.4M

Gross Revenue

$4.5M

Developer Revenue

193,158

Est. Copies Sold

$6.4M

Revenue / Year (avg. 1 yr)

$4.8MLow estimate
$6.4MBest estimate
$14.3MHigh estimate

How the revenue splits

Gross Revenue
$6,420,572
Steam Platform Fee(30.0%)
−$1,926,172
Developer Revenue
$4,494,400

Developer vs. Steam

Developer: 70.0%($4,494,400)Steam: 30.0%($1,926,172)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,926,172
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

94%positive
7,154Total Reviews
6,725positive (94%)
429negative (6%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,154 reviews and a 94% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Captain of Industry, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $35, we estimate a realized average sale price of $33 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $6,420,572 in gross revenue into roughly $4,494,400 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$33.24

List price $34.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Captain of Industry use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $33 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $6,420,572

To developer

$4,494,400

To developer: 70.0%

$4,494,400

Platform fee: 30.0%

$1,926,172

Epic Games Store

Gross revenue baseline: $6,420,572

To developer

$5,770,103

To developer: 89.9%

$5,770,103

Platform fee: 10.1%

$650,469

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 10.1%.

GOG

Gross revenue baseline: $6,420,572

To developer

$4,494,400

To developer: 70.0%

$4,494,400

Platform fee: 30.0%

$1,926,172

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 48% by revenue in Action
48%

Top 48% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Captain of Industry ranks in the top 48% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

101.1h avg37h median

101.1h

Average Playtime

37h

Median Playtime

19.6h

Recent Activity (2 Weeks)

A median playtime of 37h and average of 101.1h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity19% still active

Game Details

Dataset updated: April 18, 2026

DeveloperMaFi Games
PublisherMaFi Games
Release Date
Years on Market1 year
Current Price$34.99
Calibrated Avg. Selling Price$33.24
GenreAction
Peak Players4,404
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Captain of Industry earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Captain of Industry's total gross revenue on Steam at approximately $6,420,572.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $4,755,979
  • Calibrated midpoint (x27): $6,420,572
  • Optimistic estimate (x60): $14,267,938

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Captain of Industry sold on Steam?

With 7,154 Steam reviews and a 94% positive rating, we estimate Captain of Industry has sold between 143,080 and 429,240 copies, with a best estimate of 193,158.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does MaFi Games earn from Captain of Industry?

After Steam's tiered platform fee of effectively 30.0%, MaFi Games keeps an estimated $4,494,400 from Captain of Industry's gross revenue of $6,420,572.

Here's the breakdown:

  • Gross Revenue: $6,420,572
  • Steam's Fee (30.0%): -$1,926,172
  • Developer Revenue: $4,494,400

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Captain of Industry?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Captain of Industry, with an estimated gross revenue of $6,420,572, this results in an effective rate of 30.0%. Steam keeps approximately $1,926,172 and MaFi Games receives $4,494,400.

How accurate are these revenue estimates for Captain of Industry?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($4,755,979 to $14,267,938) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $33.

What would Captain of Industry earn on Epic Games Store instead?

If Captain of Industry generated the same gross revenue on the Epic Games Store, MaFi Games would keep approximately $5,770,103 - that's $1,275,703 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $650,469. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $4,494,400.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Captain of Industry?

According to SteamSpy data, players spend an average of 101.1 hours in Captain of Industry, with a median playtime of 37 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.