Bramble: The Mountain King Steam key art
Bramble: The Mountain King cover art

Steam revenue analysis

Bramble: The Mountain King Steam Revenue & Sales Estimates

Dimfrost Studio · Maximum Entertainment

$4.4MEst. Gross Revenue

159,381 estimated sales, 95% positive reviews, and $3,111,595.26 potentially retained by the developer after Steam's platform fees.

Action95% Positive$29.99

Revenue Overview

$4.4M

Gross Revenue

$3.1M

Developer Revenue

159,381

Est. Copies Sold

$4.4M

Revenue / Year (avg. 1 yr)

$3.3MLow estimate
$4.4MBest estimate
$9.9MHigh estimate

How the revenue splits

Gross Revenue
$4,445,136
Steam Platform Fee(30.0%)
−$1,333,541
Developer Revenue
$3,111,595

Developer vs. Steam

Developer: 70.0%($3,111,595)Steam: 30.0%($1,333,541)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,333,541
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
5,903Total Reviews
5,608positive (95%)
295negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    5,903 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Bramble: The Mountain King, we use a midpoint multiplier of ×27 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,445,136 in gross revenue into roughly $3,111,595 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$27.89

List price $29.99

Boxleiter multiplier

×27

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Bramble: The Mountain King use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x27 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,445,136

To developer

$3,111,595

To developer: 70.0%

$3,111,595

Platform fee: 30.0%

$1,333,541

Epic Games Store

Gross revenue baseline: $4,445,136

To developer

$4,031,720

To developer: 90.7%

$4,031,720

Platform fee: 9.3%

$413,416

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.3%.

GOG

Gross revenue baseline: $4,445,136

To developer

$3,111,595

To developer: 70.0%

$3,111,595

Platform fee: 30.0%

$1,333,541

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 60% by revenue in Action
60%

Top 60% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Bramble: The Mountain King ranks in the top 60% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.5h avg1.9h median

7.5h

Average Playtime

1.9h

Median Playtime

A median playtime of 1.9h and average of 7.5h suggest a dedicated core community playing this action game well beyond the typical player.

Game Details

Dataset updated: April 18, 2026

DeveloperDimfrost Studio
PublisherMaximum Entertainment
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$27.89
GenreAction
Peak Players27
SteamSpy Owners200,000 .. 500,000

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Frequently Asked Questions

How much has Bramble: The Mountain King earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Bramble: The Mountain King's total gross revenue on Steam at approximately $4,445,136.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,292,693
  • Calibrated midpoint (x27): $4,445,136
  • Optimistic estimate (x60): $9,878,080

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Bramble: The Mountain King sold on Steam?

With 5,903 Steam reviews and a 95% positive rating, we estimate Bramble: The Mountain King has sold between 118,060 and 354,180 copies, with a best estimate of 159,381.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x27 that adjusts for the title's age, price tier, genre, and review profile.

How much does Dimfrost Studio earn from Bramble: The Mountain King?

After Steam's tiered platform fee of effectively 30.0%, Dimfrost Studio keeps an estimated $3,111,595 from Bramble: The Mountain King's gross revenue of $4,445,136.

Here's the breakdown:

  • Gross Revenue: $4,445,136
  • Steam's Fee (30.0%): -$1,333,541
  • Developer Revenue: $3,111,595

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Bramble: The Mountain King?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Bramble: The Mountain King, with an estimated gross revenue of $4,445,136, this results in an effective rate of 30.0%. Steam keeps approximately $1,333,541 and Dimfrost Studio receives $3,111,595.

How accurate are these revenue estimates for Bramble: The Mountain King?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,292,693 to $9,878,080) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x27) and a calibrated ASP of $28.

What would Bramble: The Mountain King earn on Epic Games Store instead?

If Bramble: The Mountain King generated the same gross revenue on the Epic Games Store, Dimfrost Studio would keep approximately $4,031,720 - that's $920,125 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $413,416. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,111,595.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Bramble: The Mountain King?

According to SteamSpy data, players spend an average of 7.5 hours in Bramble: The Mountain King, with a median playtime of 1.9 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.