Bopl Battle Steam key art
Bopl Battle cover art

Steam revenue analysis

Bopl Battle Steam Revenue & Sales Estimates

Johan Grönvall · Zapray Games

$5.2MEst. Gross Revenue

573,750 estimated sales, 97% positive reviews, and $3,650,771.25 potentially retained by the developer after Steam's platform fees.

Action97% Positive$9.99

Revenue Overview

$5.2M

Gross Revenue

$3.7M

Developer Revenue

573,750

Est. Copies Sold

$5.2M

Revenue / Year (avg. 1 yr)

$3.5MLow estimate
$5.2MBest estimate
$10.4MHigh estimate

How the revenue splits

Gross Revenue
$5,215,388
Steam Platform Fee(30.0%)
−$1,564,616
Developer Revenue
$3,650,771

Developer vs. Steam

Developer: 70.0%($3,650,771)Steam: 30.0%($1,564,616)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,564,616
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

97%positive
19,125Total Reviews
18,551positive (97%)
574negative (3%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    19,125 reviews and a 97% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Bopl Battle, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $5,215,388 in gross revenue into roughly $3,650,771 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Bopl Battle use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $5,215,388

To developer

$3,650,771

To developer: 70.0%

$3,650,771

Platform fee: 30.0%

$1,564,616

Epic Games Store

Gross revenue baseline: $5,215,388

To developer

$4,709,541

To developer: 90.3%

$4,709,541

Platform fee: 9.7%

$505,847

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.7%.

GOG

Gross revenue baseline: $5,215,388

To developer

$3,650,771

To developer: 70.0%

$3,650,771

Platform fee: 30.0%

$1,564,616

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 54% by revenue in Action
54%

Top 54% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Bopl Battle ranks in the top 54% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

12h avg3.6h median

12h

Average Playtime

3.6h

Median Playtime

0.6h

Recent Activity (2 Weeks)

A median playtime of 3.6h and average of 12h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity5% still active

Game Details

Dataset updated: April 18, 2026

DeveloperJohan Grönvall
PublisherZapray Games
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players480
SteamSpy Owners1,000,000 .. 2,000,000

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Frequently Asked Questions

How much has Bopl Battle earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Bopl Battle's total gross revenue on Steam at approximately $5,215,388.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $3,476,925
  • Calibrated midpoint (x30): $5,215,388
  • Optimistic estimate (x60): $10,430,775

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Bopl Battle sold on Steam?

With 19,125 Steam reviews and a 97% positive rating, we estimate Bopl Battle has sold between 382,500 and 1,147,500 copies, with a best estimate of 573,750.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Johan Grönvall earn from Bopl Battle?

After Steam's tiered platform fee of effectively 30.0%, Johan Grönvall keeps an estimated $3,650,771 from Bopl Battle's gross revenue of $5,215,388.

Here's the breakdown:

  • Gross Revenue: $5,215,388
  • Steam's Fee (30.0%): -$1,564,616
  • Developer Revenue: $3,650,771

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Bopl Battle?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Bopl Battle, with an estimated gross revenue of $5,215,388, this results in an effective rate of 30.0%. Steam keeps approximately $1,564,616 and Johan Grönvall receives $3,650,771.

How accurate are these revenue estimates for Bopl Battle?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($3,476,925 to $10,430,775) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $9.

What would Bopl Battle earn on Epic Games Store instead?

If Bopl Battle generated the same gross revenue on the Epic Games Store, Johan Grönvall would keep approximately $4,709,541 - that's $1,058,770 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $505,847. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,650,771.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Bopl Battle?

According to SteamSpy data, players spend an average of 12 hours in Bopl Battle, with a median playtime of 3.6 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.