Beat Hazard Steam key art
Beat Hazard cover art

Steam revenue analysis

Beat Hazard Steam Revenue & Sales Estimates

Cold Beam Games

$2MEst. Gross Revenue

221,370 estimated sales, 95% positive reviews, and $1,408,577.31 potentially retained by the developer after Steam's platform fees.

Action95% Positive$9.99

Revenue Overview

$2M

Gross Revenue

$1.4M

Developer Revenue

221,370

Est. Copies Sold

$2M

Revenue / Year (avg. 1 yr)

$1.3MLow estimate
$2MBest estimate
$4MHigh estimate

How the revenue splits

Gross Revenue
$2,012,253
Steam Platform Fee(30.0%)
−$603,676
Developer Revenue
$1,408,577

Developer vs. Steam

Developer: 70.0%($1,408,577)Steam: 30.0%($603,676)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$603,676
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

95%positive
7,379Total Reviews
7,010positive (95%)
369negative (5%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    7,379 reviews and a 95% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Beat Hazard, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $10, we estimate a realized average sale price of $9 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $2,012,253 in gross revenue into roughly $1,408,577 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$9.09

List price $9.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Beat Hazard use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $9 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $2,012,253

To developer

$1,408,577

To developer: 70.0%

$1,408,577

Platform fee: 30.0%

$603,676

Epic Games Store

Gross revenue baseline: $2,012,253

To developer

$1,890,783

To developer: 94.0%

$1,890,783

Platform fee: 6.0%

$121,470

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 6.0%.

GOG

Gross revenue baseline: $2,012,253

To developer

$1,408,577

To developer: 70.0%

$1,408,577

Platform fee: 30.0%

$603,676

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 87% by revenue in Action
87%

Top 87% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Beat Hazard ranks in the top 87% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

6h avg3.5h median

6h

Average Playtime

3.5h

Median Playtime

Beat Hazard keeps players engaged for an average of 6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperCold Beam Games
PublisherCold Beam Games
Release Date
Years on Market1 year
Current Price$9.99
Calibrated Avg. Selling Price$9.09
GenreAction
Peak Players4
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Beat Hazard earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Beat Hazard's total gross revenue on Steam at approximately $2,012,253.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $1,341,502
  • Calibrated midpoint (x30): $2,012,253
  • Optimistic estimate (x60): $4,024,507

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Beat Hazard sold on Steam?

With 7,379 Steam reviews and a 95% positive rating, we estimate Beat Hazard has sold between 147,580 and 442,740 copies, with a best estimate of 221,370.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does Cold Beam Games earn from Beat Hazard?

After Steam's tiered platform fee of effectively 30.0%, Cold Beam Games keeps an estimated $1,408,577 from Beat Hazard's gross revenue of $2,012,253.

Here's the breakdown:

  • Gross Revenue: $2,012,253
  • Steam's Fee (30.0%): -$603,676
  • Developer Revenue: $1,408,577

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Beat Hazard?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Beat Hazard, with an estimated gross revenue of $2,012,253, this results in an effective rate of 30.0%. Steam keeps approximately $603,676 and Cold Beam Games receives $1,408,577.

How accurate are these revenue estimates for Beat Hazard?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($1,341,502 to $4,024,507) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $9.

What would Beat Hazard earn on Epic Games Store instead?

If Beat Hazard generated the same gross revenue on the Epic Games Store, Cold Beam Games would keep approximately $1,890,783 - that's $482,206 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $121,470. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $1,408,577.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Beat Hazard?

According to SteamSpy data, players spend an average of 6 hours in Beat Hazard, with a median playtime of 3.5 hours. This indicates solid player engagement.