Anno 1800 Steam key art
Anno 1800 cover art

Steam revenue analysis

Anno 1800 Steam Revenue & Sales Estimates

Ubisoft Mainz · Ubisoft

$32.9MEst. Gross Revenue

577,093 estimated sales, 81% positive reviews, and $24,166,397.55 potentially retained by the developer after Steam's platform fees.

Action81% Positive$59.99MC 81

Revenue Overview

$32.9M

Gross Revenue

$24.2M

Developer Revenue

577,093

Est. Copies Sold

$32.9M

Revenue / Year (avg. 1 yr)

$28.6MLow estimate
$32.9MBest estimate
$85.8MHigh estimate

How the revenue splits

Gross Revenue
$32,888,530
Steam Platform Fee(26.5%)
−$8,722,133
Developer Revenue
$24,166,398

Developer vs. Steam

Developer: 73.5%($24,166,398)Steam: 26.5%($8,722,133)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$5,722,133
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

81%positive
25,091Total Reviews
20,324positive (81%)
4,767negative (19%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    25,091 reviews and a 81% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Anno 1800, we use a midpoint multiplier of ×23 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $60, we estimate a realized average sale price of $57 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 26.5%. That turns an estimated $32,888,530 in gross revenue into roughly $24,166,398 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$56.99

List price $59.99

Boxleiter multiplier

×23

Range ×20–×60

Effective Steam fee

26.5%

Tiered 30 / 25 / 20%

Revenue estimates for Anno 1800 use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x23 and a calibrated average sale price of $57 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $32,888,530

To developer

$24,166,398

To developer: 73.5%

$24,166,398

Platform fee: 26.5%

$8,722,133

Epic Games Store

Gross revenue baseline: $32,888,530

To developer

$29,061,906

To developer: 88.4%

$29,061,906

Platform fee: 11.6%

$3,826,624

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.6%.

GOG

Gross revenue baseline: $32,888,530

To developer

$23,021,971

To developer: 70.0%

$23,021,971

Platform fee: 30.0%

$9,866,559

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 13% by revenue in Action
13%

Top 13% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Anno 1800 ranks in the top 13% of 2141 tracked action top-sellers, with estimated revenue 5× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

48.6h avg10.7h median

48.6h

Average Playtime

10.7h

Median Playtime

2.7h

Recent Activity (2 Weeks)

A median playtime of 10.7h and average of 48.6h suggest a dedicated core community playing this action game well beyond the typical player.

Current Activity6% still active

Game Details

Dataset updated: April 18, 2026

DeveloperUbisoft Mainz
PublisherUbisoft
Release Date
Years on Market1 year
Current Price$59.99
Calibrated Avg. Selling Price$56.99
GenreAction
Peak Players2,784
SteamSpy Owners1,000,000 .. 2,000,000

Features

Single-playerMulti-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsSteam Trading CardsCaptions available

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Frequently Asked Questions

How much has Anno 1800 earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Anno 1800's total gross revenue on Steam at approximately $32,888,530.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $28,598,722
  • Calibrated midpoint (x23): $32,888,530
  • Optimistic estimate (x60): $85,796,165

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Anno 1800 sold on Steam?

With 25,091 Steam reviews and a 81% positive rating, we estimate Anno 1800 has sold between 501,820 and 1,505,460 copies, with a best estimate of 577,093.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x23 that adjusts for the title's age, price tier, genre, and review profile.

How much does Ubisoft Mainz earn from Anno 1800?

After Steam's tiered platform fee of effectively 26.5%, Ubisoft Mainz keeps an estimated $24,166,398 from Anno 1800's gross revenue of $32,888,530.

Here's the breakdown:

  • Gross Revenue: $32,888,530
  • Steam's Fee (26.5%): -$8,722,133
  • Developer Revenue: $24,166,398

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Anno 1800?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Anno 1800, with an estimated gross revenue of $32,888,530, this results in an effective rate of 26.5%. Steam keeps approximately $8,722,133 and Ubisoft Mainz receives $24,166,398.

How accurate are these revenue estimates for Anno 1800?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($28,598,722 to $85,796,165) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x23) and a calibrated ASP of $57.

What would Anno 1800 earn on Epic Games Store instead?

If Anno 1800 generated the same gross revenue on the Epic Games Store, Ubisoft Mainz would keep approximately $29,061,906 - that's $4,895,509 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $3,826,624. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $23,021,971.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Anno 1800?

According to SteamSpy data, players spend an average of 48.6 hours in Anno 1800, with a median playtime of 10.7 hours. The large gap between average and median suggests a dedicated core community playing well beyond the typical player.

What is Anno 1800's Metacritic score?

Anno 1800 has a Metacritic score of 81/100, which is considered "generally favorable" by critics. The Steam community rates the game 81% positive based on 25,091 user reviews.