ANIMAL WELL Steam key art
ANIMAL WELL cover art

Steam revenue analysis

ANIMAL WELL Steam Revenue & Sales Estimates

Billy Basso · Bigmode

$12.1MEst. Gross Revenue

519,750 estimated sales, 96% positive reviews, and $8,559,242.50 potentially retained by the developer after Steam's platform fees.

Action96% Positive$24.99MC 90

Revenue Overview

$12.1M

Gross Revenue

$8.6M

Developer Revenue

519,750

Est. Copies Sold

$12.1M

Revenue / Year (avg. 1 yr)

$9.7MLow estimate
$12.1MBest estimate
$29MHigh estimate

How the revenue splits

Gross Revenue
$12,078,990
Steam Platform Fee(29.1%)
−$3,519,748
Developer Revenue
$8,559,243

Developer vs. Steam

Developer: 70.9%($8,559,243)Steam: 29.1%($3,519,748)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$3,000,000
Tier 2 ($10M–$50M) (25%)$519,748
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

96%positive
20,790Total Reviews
19,958positive (96%)
832negative (4%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    20,790 reviews and a 96% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For ANIMAL WELL, we use a midpoint multiplier of ×25 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $25, we estimate a realized average sale price of $23 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 29.1%. That turns an estimated $12,078,990 in gross revenue into roughly $8,559,243 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$23.24

List price $24.99

Boxleiter multiplier

×25

Range ×20–×60

Effective Steam fee

29.1%

Tiered 30 / 25 / 20%

Revenue estimates for ANIMAL WELL use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x25 and a calibrated average sale price of $23 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $12,078,990

To developer

$8,559,243

To developer: 70.9%

$8,559,243

Platform fee: 29.1%

$3,519,748

Epic Games Store

Gross revenue baseline: $12,078,990

To developer

$10,749,511

To developer: 89.0%

$10,749,511

Platform fee: 11.0%

$1,329,479

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 11.0%.

GOG

Gross revenue baseline: $12,078,990

To developer

$8,455,293

To developer: 70.0%

$8,455,293

Platform fee: 30.0%

$3,623,697

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 30% by revenue in Action
30%

Top 30% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

ANIMAL WELL ranks in the top 30% of 2141 tracked action top-sellers, with estimated revenue 2× this group's median.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

7.4h avg6.7h median

7.4h

Average Playtime

6.7h

Median Playtime

ANIMAL WELL keeps players engaged for an average of 7.4 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperBilly Basso
PublisherBigmode
Release Date
Years on Market1 year
Current Price$24.99
Calibrated Avg. Selling Price$23.24
GenreAction
Peak Players75
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsFull controller supportSteam CloudFamily Sharing

Want to estimate revenue for a different game?

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Frequently Asked Questions

How much has ANIMAL WELL earned on Steam?

Based on our analysis using the Boxleiter method, we estimate ANIMAL WELL's total gross revenue on Steam at approximately $12,078,990.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $9,663,192
  • Calibrated midpoint (x25): $12,078,990
  • Optimistic estimate (x60): $28,989,576

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has ANIMAL WELL sold on Steam?

With 20,790 Steam reviews and a 96% positive rating, we estimate ANIMAL WELL has sold between 415,800 and 1,247,400 copies, with a best estimate of 519,750.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x25 that adjusts for the title's age, price tier, genre, and review profile.

How much does Billy Basso earn from ANIMAL WELL?

After Steam's tiered platform fee of effectively 29.1%, Billy Basso keeps an estimated $8,559,243 from ANIMAL WELL's gross revenue of $12,078,990.

Here's the breakdown:

  • Gross Revenue: $12,078,990
  • Steam's Fee (29.1%): -$3,519,748
  • Developer Revenue: $8,559,243

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from ANIMAL WELL?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For ANIMAL WELL, with an estimated gross revenue of $12,078,990, this results in an effective rate of 29.1%. Steam keeps approximately $3,519,748 and Billy Basso receives $8,559,243.

How accurate are these revenue estimates for ANIMAL WELL?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($9,663,192 to $28,989,576) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x25) and a calibrated ASP of $23.

What would ANIMAL WELL earn on Epic Games Store instead?

If ANIMAL WELL generated the same gross revenue on the Epic Games Store, Billy Basso would keep approximately $10,749,511 - that's $2,190,269 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $1,329,479. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $8,455,293.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in ANIMAL WELL?

According to SteamSpy data, players spend an average of 7.4 hours in ANIMAL WELL, with a median playtime of 6.7 hours. This indicates solid player engagement.

What is ANIMAL WELL's Metacritic score?

ANIMAL WELL has a Metacritic score of 90/100, which is considered "generally favorable" by critics. The Steam community rates the game 96% positive based on 20,790 user reviews.