Aliya: Timelink Steam key art
Aliya: Timelink cover art

Steam revenue analysis

Aliya: Timelink Steam Revenue & Sales Estimates

TDGame Studio · Anotherindie

$531.4KEst. Gross Revenue

195,360 estimated sales, 98% positive reviews, and $371,965.44 potentially retained by the developer after Steam's platform fees.

Action98% Positive$2.99

Revenue Overview

$531.4K

Gross Revenue

$372K

Developer Revenue

195,360

Est. Copies Sold

$531.4K

Revenue / Year (avg. 1 yr)

$354.3KLow estimate
$531.4KBest estimate
$1.1MHigh estimate

How the revenue splits

Gross Revenue
$531,379
Steam Platform Fee(30.0%)
−$159,414
Developer Revenue
$371,965

Developer vs. Steam

Developer: 70.0%($371,965)Steam: 30.0%($159,414)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$159,414
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

98%positive
6,512Total Reviews
6,382positive (98%)
130negative (2%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    6,512 reviews and a 98% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Aliya: Timelink, we use a midpoint multiplier of ×30 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $3, we estimate a realized average sale price of $3 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $531,379 in gross revenue into roughly $371,965 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$2.72

List price $2.99

Boxleiter multiplier

×30

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Aliya: Timelink use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x30 and a calibrated average sale price of $3 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $531,379

To developer

$371,965

To developer: 70.0%

$371,965

Platform fee: 30.0%

$159,414

Epic Games Store

Gross revenue baseline: $531,379

To developer

$531,379

To developer: 100.0%

$531,379

Platform fee: 0.0%

$0

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 0.0%.

GOG

Gross revenue baseline: $531,379

To developer

$371,965

To developer: 70.0%

$371,965

Platform fee: 30.0%

$159,414

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 98% by revenue in Action
98%

Top 98% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Aliya: Timelink ranks in the top 98% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

11.9h avg11.4h median

11.9h

Average Playtime

11.4h

Median Playtime

Aliya: Timelink keeps players engaged for an average of 11.9 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperTDGame Studio
PublisherAnotherindie
Release Date
Years on Market1 year
Current Price$2.99
Calibrated Avg. Selling Price$2.72
GenreAction
Peak Players81
SteamSpy Owners200,000 .. 500,000

Features

Single-playerSteam AchievementsSteam CloudFamily Sharing

Want to estimate revenue for a different game?

Try our interactive Steam Revenue Calculator for custom scenarios.

Open Steam Revenue Calculator →

Frequently Asked Questions

How much has Aliya: Timelink earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Aliya: Timelink's total gross revenue on Steam at approximately $531,379.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $354,253
  • Calibrated midpoint (x30): $531,379
  • Optimistic estimate (x60): $1,062,758

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Aliya: Timelink sold on Steam?

With 6,512 Steam reviews and a 98% positive rating, we estimate Aliya: Timelink has sold between 130,240 and 390,720 copies, with a best estimate of 195,360.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x30 that adjusts for the title's age, price tier, genre, and review profile.

How much does TDGame Studio earn from Aliya: Timelink?

After Steam's tiered platform fee of effectively 30.0%, TDGame Studio keeps an estimated $371,965 from Aliya: Timelink's gross revenue of $531,379.

Here's the breakdown:

  • Gross Revenue: $531,379
  • Steam's Fee (30.0%): -$159,414
  • Developer Revenue: $371,965

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Aliya: Timelink?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Aliya: Timelink, with an estimated gross revenue of $531,379, this results in an effective rate of 30.0%. Steam keeps approximately $159,414 and TDGame Studio receives $371,965.

How accurate are these revenue estimates for Aliya: Timelink?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($354,253 to $1,062,758) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x30) and a calibrated ASP of $3.

What would Aliya: Timelink earn on Epic Games Store instead?

If Aliya: Timelink generated the same gross revenue on the Epic Games Store, TDGame Studio would keep approximately $531,379 - that's $159,414 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $0. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $371,965.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Aliya: Timelink?

According to SteamSpy data, players spend an average of 11.9 hours in Aliya: Timelink, with a median playtime of 11.4 hours. This indicates solid player engagement.