Agents of Mayhem Steam key art
Agents of Mayhem cover art

Steam revenue analysis

Agents of Mayhem Steam Revenue & Sales Estimates

Deep Silver Volition · Deep Silver

$4.6MEst. Gross Revenue

161,534 estimated sales, 59% positive reviews, and $3,221,472.56 potentially retained by the developer after Steam's platform fees.

Action59% Positive$29.99

Revenue Overview

$4.6M

Gross Revenue

$3.2M

Developer Revenue

161,534

Est. Copies Sold

$4.6M

Revenue / Year (avg. 1 yr)

$2.7MLow estimate
$4.6MBest estimate
$8.1MHigh estimate

How the revenue splits

Gross Revenue
$4,602,104
Steam Platform Fee(30.0%)
−$1,380,631
Developer Revenue
$3,221,473

Developer vs. Steam

Developer: 70.0%($3,221,473)Steam: 30.0%($1,380,631)

Tiered Fee Structure

Tier 1 ($0–$10M) (30%)$1,380,631
Tier 2 ($10M–$50M) (25%)
Tier 3 ($50M+) (20%)

More context in the Steam game revenue hub or in the Steam revenue calculator.

How we estimate this

59%positive
4,751Total Reviews
2,803positive (59%)
1,948negative (41%)

Step by step

  1. 1

    Capture Steam review volume as the primary demand signal

    4,751 reviews and a 59% positive rating are used as the starting point because Steam review counts correlate strongly with paid ownership.

  2. 2

    Apply a calibrated Boxleiter multiplier

    For Agents of Mayhem, we use a midpoint multiplier of ×34 and show a wider range from ×20 to ×60 to reflect uncertainty.

  3. 3

    Use a realistic realized sale price instead of only list price

    Rather than relying only on the current price of $30, we estimate a realized average sale price of $28 to account for discounting over time.

  4. 4

    Translate gross revenue into developer revenue

    We then apply Steam's effective fee rate of 30.0%. That turns an estimated $4,602,104 in gross revenue into roughly $3,221,473 retained by the developer.

Calibrated inputs for this game

Avg. sale price

$28.49

List price $29.99

Boxleiter multiplier

×34

Range ×20–×60

Effective Steam fee

30.0%

Tiered 30 / 25 / 20%

Revenue estimates for Agents of Mayhem use the Boxleiter method with a broad range from x20 to x60. For the best estimate we use a calibrated midpoint of x34 and a calibrated average sale price of $28 instead of a flat 30x/0.75 model. Factors like age, price tier, discount history, genre, and review profile all affect the true reviews-to-sales ratio.

Platform Comparison

Hypothetical: What would the developer earn at the same gross revenue?

Steam

Gross revenue baseline: $4,602,104

To developer

$3,221,473

To developer: 70.0%

$3,221,473

Platform fee: 30.0%

$1,380,631

Epic Games Store

Gross revenue baseline: $4,602,104

To developer

$4,169,851

To developer: 90.6%

$4,169,851

Platform fee: 9.4%

$432,252

Epic: 0% on the first $1M in annual per-app revenue, then 12%. Effective here: 9.4%.

GOG

Gross revenue baseline: $4,602,104

To developer

$3,221,473

To developer: 70.0%

$3,221,473

Platform fee: 30.0%

$1,380,631

* Actual sales on Epic and GOG are not estimated. Steam's larger user base typically drives substantially higher sales volumes.

Genre Market Position

Top 59% by revenue in Action
59%

Top 59% of Action games

by estimated revenue

0%◆ Median100%

2,141

Top Games Tracked

$6M

Median (tracked top games)

$20.8M

Mean (tracked top games)

Agents of Mayhem ranks in the top 59% of 2141 tracked action top-sellers.

Baseline: HelpfulCalculator's curated set of top-grossing Steam games, not the entire Steam catalog. Niche genres may have small samples.

Playtime & Engagement

13.6h avg9.2h median

13.6h

Average Playtime

9.2h

Median Playtime

Agents of Mayhem keeps players engaged for an average of 13.6 hours – solid engagement for a action game.

Game Details

Dataset updated: April 18, 2026

DeveloperDeep Silver Volition
PublisherDeep Silver
Release Date
Years on Market1 year
Current Price$29.99
Calibrated Avg. Selling Price$28.49
GenreAction
Peak Players3
SteamSpy Owners500,000 .. 1,000,000

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Frequently Asked Questions

How much has Agents of Mayhem earned on Steam?

Based on our analysis using the Boxleiter method, we estimate Agents of Mayhem's total gross revenue on Steam at approximately $4,602,104.

This estimate comes with a confidence range:

  • Conservative estimate (x20): $2,707,120
  • Calibrated midpoint (x34): $4,602,104
  • Optimistic estimate (x60): $8,121,359

The actual revenue may vary due to regional pricing, seasonal discounts, and refund rates.

How many copies has Agents of Mayhem sold on Steam?

With 4,751 Steam reviews and a 59% positive rating, we estimate Agents of Mayhem has sold between 95,020 and 285,060 copies, with a best estimate of 161,534.

This is based on the Boxleiter method, which uses the observation that roughly 1 in every 20 to 60 buyers leaves a Steam review. For the midpoint we do not assume a universal 30x value; we use a calibrated multiplier of x34 that adjusts for the title's age, price tier, genre, and review profile.

How much does Deep Silver Volition earn from Agents of Mayhem?

After Steam's tiered platform fee of effectively 30.0%, Deep Silver Volition keeps an estimated $3,221,473 from Agents of Mayhem's gross revenue of $4,602,104.

Here's the breakdown:

  • Gross Revenue: $4,602,104
  • Steam's Fee (30.0%): -$1,380,631
  • Developer Revenue: $3,221,473

Note: This doesn't account for publisher shares, taxes, or development costs.

What percentage does Steam take from Agents of Mayhem?

Steam uses a tiered revenue sharing model that reduces the platform's cut as a game earns more:

  • First $10 million: 30% to Steam, 70% to developer
  • $10M to $50M: 25% to Steam, 75% to developer
  • Above $50M: 20% to Steam, 80% to developer

For Agents of Mayhem, with an estimated gross revenue of $4,602,104, this results in an effective rate of 30.0%. Steam keeps approximately $1,380,631 and Deep Silver Volition receives $3,221,473.

How accurate are these revenue estimates for Agents of Mayhem?

These estimates use the Boxleiter method, a widely-used industry approach that estimates game sales from the number of Steam reviews.

Factors that affect accuracy:

  • Review-to-purchase ratio varies by genre
  • Discount history - games with frequent deep sales may have higher ratios
  • Regional pricing - different prices in different markets are not captured
  • Refunds - Steam's return policy means some counted sales were refunded
  • Bundled sales - keys sold through third-party bundles may not generate reviews

We provide a confidence range ($2,707,120 to $8,121,359) to reflect this uncertainty. For the best estimate we combine the Boxleiter range with a calibrated midpoint (x34) and a calibrated ASP of $28.

What would Agents of Mayhem earn on Epic Games Store instead?

If Agents of Mayhem generated the same gross revenue on the Epic Games Store, Deep Silver Volition would keep approximately $4,169,851 - that's $948,379 more than on Steam.

At this revenue level, Epic's concrete platform fee would be $432,252. Epic charges 0% on the first $1 million in annual per-app revenue and then 12% on the remaining amount. On GOG (30% cut), the developer would earn approximately $3,221,473.

Note: This is a hypothetical comparison. Actual sales volumes differ significantly between platforms, and Steam's larger user base typically drives substantially higher sales.

How long do players spend in Agents of Mayhem?

According to SteamSpy data, players spend an average of 13.6 hours in Agents of Mayhem, with a median playtime of 9.2 hours. This indicates solid player engagement.